Random WIP 2006-2011 - Page 272

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

I seriously thought about having a pogo-mech in NanoBlobs. Too bad P.U.R.E. is too "serious" in tone for that to fly.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Remember that old hopper mine?

Image
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Yup, that was a classic. IDK whether I ever had that model, though.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

I'm sure I sent it you. Haha, digging through my image files is always a lark.

I wish I still had this:
Image
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Random WIP

Post by KingRaptor »

Guessmyname wrote:I wish I still had this:
Image
Dunno if it's the latest version, but you're in luck: I happen to have the mech pack you released some time back, which includes the mech pictured above.
Attachments
mech collection.zip
A pack of mech models that Guessmyname gave out
(5.71 MiB) Downloaded 17 times
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Some awesome models GMN! ^_^

http://www.youtube.com/watch?v=t5jtMIeBWcI
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

SpikedHelmet wrote:Some awesome models GMN! ^_^

http://www.youtube.com/watch?v=t5jtMIeBWcI
i like the animation
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Its a good start, but the centerpiece doesent move an inch, its like frozzen into its position, and gives the whol thing a odd weightless feeling, look at some other animation and notice how the huge weight drags on the centerpiece, for maybee just a piece of a second before the legs catch it again, stabilizing it, but that splitsecond is nessesary to transport the feeling for how heavy that stuff actually is..
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

SpikedHelmet wrote:Some awesome models GMN! ^_^

http://www.youtube.com/watch?v=t5jtMIeBWcI
:D :D :D

Spiked, you ROCK.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

That one I didn't bother using IK solving (or even bones at all)

For this one I did. Looks much better, even though its not doing the same thing.

http://www.youtube.com/watch?v=yEFR-ONA4EY
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

Really, really awesome animations. Sure does make me ashamed of my atrocious "animations," haha.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Random WIP

Post by Jazcash »

Awesome animations. Was checking out your Youtube channel an' all and I saw the videos you're favourites.

http://www.youtube.com/user/SpikedHelme ... -wQRUqhyZ0

I lol'd.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Up in the asshole of Timmo!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

SpikedHelmet wrote:Up in the asshole of Timmo!
...

*fist*
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

SpikedHelmet wrote:Up in the ass of Timo!
Corrected :) remember that day like yesterday :D
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

<_< >_>

we really need someone to animate our chicken walkers at IW
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

its still in dev :mrgreen:

just release it as open beta
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

He clearly says "Up in the assho' of Timmo"
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Warlord Zsinj wrote:<_< >_>

we really need someone to animate our chicken walkers at IW
Send me file, that might be fun.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Getting Spiked's max anims into spring however, isn't so straightforward.
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