DSD T1 ONLY

DSD T1 ONLY

Discuss maps & map creation - from concept to execution to the ever elusive release.

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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

DSD T1 ONLY

Post by mildarf »

I wanna have fun and play DSD on BA mod without opportunity of building advanced labs.
So, I wanna to denied Advanced Plant, Lab, Aircraft and Shipyard.

What editor I need to make this map? What scripts I must to create?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: DSD T1 ONLY

Post by SinbadEV »

NONE, these types of things can be set when you host a game!
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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

Re: DSD T1 ONLY

Post by mildarf »

I saw the map DSD Special. It works on BA mod, but its SD7-archive have a lot of scripts, models, etc...
So, i think, units and buildings can be denied by some scripts in SD7-archive of map? Am i right?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: DSD T1 ONLY

Post by Das Bruce »

No, when you host a game, go into the "Unit Restrictions" tab and simply restrict the units you don't want allowed in the match, in your case lvl2 factories.
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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

Re: DSD T1 ONLY

Post by mildarf »

Das Bruce wrote:No, when you host a game, go into the "Unit Restrictions" tab and simply restrict the units you don't want allowed in the match, in your case lvl2 factories.
I am not hoster. It is a unique way of the decision of my idea?

Or I need to create new cutted mod BA T1 ONLY? :P
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: DSD T1 ONLY

Post by hunterw »

host a game or convince whoever is hosting to change the rules
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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

Re: DSD T1 ONLY

Post by mildarf »

hunterw wrote:host a game or convince whoever is hosting to change the rules
LOL MAPPING :mrgreen:
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: DSD T1 ONLY

Post by Jazcash »

How do you even command autohosts to disable units?
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: DSD T1 ONLY

Post by SirMaverick »

JAZCASH wrote:How do you even command autohosts to disable units?
http://planetspads.free.fr/spads/doc/spadsDoc.html
disabledunits
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: DSD T1 ONLY

Post by SinbadEV »

@mildarf Yes it is possible to do what you are trying to do with some relatively simple fiddling about with certain files and making either a map-mutator or whatever... the problem is as follows,

A: Why would you bother making an entirely new version (or mutator) that would need to be distributed/downloaded by all players including the auto-host when you can just simply apply unit restrictions at host time.

B: You have not demonstrated the basic understanding of mapping I would expect would be needed for someone who wished to make a map, let along a map mutator... so what you are probably going to do is release a hack of the of the original and mappers hate that... in this case the guy who made DSD probably doesn't care... but whatever.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: DSD T1 ONLY

Post by 1v0ry_k1ng »

urhh the dull stupidity of what remains of the spring community is soul destroying
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: DSD T1 ONLY

Post by Sucky_Lord »

1v0ry_k1ng wrote:urhh the dull stupidity of what remains of the spring community is soul destroying
It's just some people bringing the rest of us down. I propose that to play spring, you must have an IQ of 140+
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: DSD T1 ONLY

Post by SirArtturi »

This is quite hilarious. For the beginning, why would you do something that is already made and in a lot of sensible way? On the other hand, why would you make the map/mod/ripoff if you are not a "hoster?" How would you host your unique and brilliant mod then? Who would host/or make an autohost for your unique and brilliant dsd hack map if the hack can be implemented easily as a mod setting in their own mod? 8)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: DSD T1 ONLY

Post by Pxtl »

We really need support for (a) joining if you don't have the mod, and (b) switching which mod a host is using without re-hosting so that people will stop looking to shoehorn the game logic into the map.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: DSD T1 ONLY

Post by CarRepairer »

Pxtl wrote:(a) joining if you don't have the mod
SD lets you join any battle you wish. It will get the mod and map for you upon joining.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: DSD T1 ONLY

Post by Pxtl »

I'm aware of that - was actually impressed the first time SD did it for me. I'm referring to the other lobbies, and also the rehost problem.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: DSD T1 ONLY

Post by 1v0ry_k1ng »

TASclient is the only other lobby

springlobby isnt a lobby, its the return of evil
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: DSD T1 ONLY

Post by Gota »

1v0ry_k1ng wrote:TASclient is the only other lobby

springlobby isnt a lobby, its the return of evil
Do you realize how many hours people spent working on it?
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: DSD T1 ONLY

Post by hunterw »

SirArtturi wrote:This is quite hilarious. For the beginning, why would you do something that is already made and in a lot of sensible way? On the other hand, why would you make the map/mod/ripoff if you are not a "hoster?" How would you host your unique and brilliant mod then? Who would host/or make an autohost for your unique and brilliant dsd hack map if the hack can be implemented easily as a mod setting in their own mod? 8)
i dunno i said the same thing and he said LOL MAPPING :mrgreen:
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: DSD T1 ONLY

Post by SirArtturi »

hunterw wrote: i dunno i said the same thing and he said LOL MAPPING :mrgreen:
It might explain something that his avatar is russian bear who is scratching his head and looking baffled.
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