raaar wrote:thank you for taking more time to explain.
No problem, here we go again.
What's the purpose of that repeat function on the constructors (besides the exploit)?
All units have it. You may want to constantly reclaim a given area, and your constructor will keep that order even if there is no wreckage there?
Do cans and zeus have advantages over pyros and warriors, yes. Do they make up for their disadvantages to make them cost-effective, no.
Zeus are actuall very cheap for what they give and rape in numbers/lines. So yeah, I'd say they do.
When players have an estabilished economy, might as well invest in either sumos or tier2 vehicles to tank than in cans or zeuses.
And if it's a Kbot map, what should the Arm player do? And if they cannot afford a Sumo, but need constant LoS for Morties/Domis? They can get many Cans for the same price and they're not as easily D Gun'd.
Compare their tanking potential to cheap tier2 amphibious tanks, for example.
Yeah, they're cheap and not very good at all. What's your point? Amphib tanks die very easily and are only used when you have little resources or want to do an amphib attack. Seriously, zeus/can >>> amphib tank in that respect.
And speed is also very important to ensure survivability, you need it to get away from the front line. Should cans and zeus also be efective and clearing masses of short range raiders (flashes)? I think so.
Zeus are, actually. And don't forget these are T2 units, so why there'd be that many circumstances with mass Flash I don't know. Zeus are actually very good at this if you put them in a line and walk them backwards. And you don't need to be that quick to micro cans back from the can line to the comm/decoy morty line. Espcially if the others are rolling forward.
If the can is meant to be a resistant med-range unit with reasonably low dps, then it needs more range (400 -> 500?), if it's meant to stop raiders, it needs more firepower (double the firepower but reduce the range to 300-350), or give it something in between.
It's not meant to "stop raiders" it's meant as an assault kbot. It can still kite and its armour means it can get into range of defence or at least, with numbers it can.
Imo sumo is too powerful, reduce its speed a bit (0.8 -> 0.6).
It's meant to be fecking powerful. Seen the cost of it? If it was slower than it would be an easy D Gun target, it's already pretty easy to D Gun and the units you back it up with (morties) would have to keep stopping as they'd overtake it.
As for the zeus, just upgrade its firepower and hp a bit.
Have you actually used them in some battles? It is very cheap, and does a lot of damage to the enemy for its cost, if used correctly. Maybe we could look to test this with a, well, test version. But I think they're fine to be honest. As long as there's no Commander and no mines Zeus honestly do rape.
If flashes and instigators have different roles, their stat differences should be deeper. As it is now, it just takes too much micro to make any use of the instigators and ak's minimal range advantage over their arm counterparts(it's so low than it gets crossed in a second unless units are moving in the same direction)
It's tech 1. There isn't meant to be that much difference. If AK was made stronger than people would cry that it rapes peewees. Think of the 1v1 scenario where microed AKs beat microed Peewees. Now make AKs stronger and it all gets screwed up. And moving in the same direction? That's the point of micro, you keep moving out of their range!
A light fusion doesn't give that much extra energy compared to a row of solar/wind generators.
It's meant to be a steady growth. I'm sure you know that:
Wind/Solar -> Mobile/Light Fusion -> Cloakable Fusion -> Heavy Fusion
If we made Mobile/Light more efficent then we'd have to make the latter ones more efficent, otherwise why build them in the first place? Why have 1 Heavy Fusion, a big ticking time bomb when you can have 6 Light Fusions that are just as efficent, less explosive, cost less and are spread out.
Also, don't forget the reduction in space taken up. yes, I know I said spread out can be better, but I'd rather have 1 fusion that 12 solars cluttering up my base.