This is my concept art for those. I use red for defining actions about hostile units, bluish green for friendly related actions, yellow for undefined actions and grey for none of the above (carcasses).Tim Blokdijk wrote:... I decided to start with some concept art before I invest a lot of time in 3D models and stuff.
Would like to have some feedback.
You can throw in your own concept art if you like.
Cursors are like a icon, they need to make clear what the action is you are going to preform.
Xect and Mynn need 10 cursor animations and one regular cursor.
Attack, Capture, Defend, Move, Patrol, Pick-up, Reclamate, Repair, Revive, Unload and the "normal" cursor.
...
Attack:
Rotating red aim marker.


Capture:



Defend unit:
Rotating blue dot encircled with ... something that may look like guarding.


Move:



Patrol:
Rotating blue dot.




Pick up (Unload with reverse order):



Reclame:



(middle dot should decrease in size and become fuzzy)
Repair/Build:



(middle dot should start small and increase in size and become clearly defined)
Revive:



Version2:



