Concept cursors

Concept cursors

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Concept cursors

Post by PauloMorfeo »

Tim Blokdijk wrote:... I decided to start with some concept art before I invest a lot of time in 3D models and stuff.
Would like to have some feedback.
You can throw in your own concept art if you like.
Cursors are like a icon, they need to make clear what the action is you are going to preform.
Xect and Mynn need 10 cursor animations and one regular cursor.
Attack, Capture, Defend, Move, Patrol, Pick-up, Reclamate, Repair, Revive, Unload and the "normal" cursor.
...
This is my concept art for those. I use red for defining actions about hostile units, bluish green for friendly related actions, yellow for undefined actions and grey for none of the above (carcasses).

Attack:
Rotating red aim marker.
Image Image

Capture:
Image Image Image

Defend unit:
Rotating blue dot encircled with ... something that may look like guarding.
Image Image

Move:
Image Image Image

Patrol:
Rotating blue dot.
Image Image Image Image

Pick up (Unload with reverse order):
Image Image Image

Reclame:
Image Image Image
(middle dot should decrease in size and become fuzzy)

Repair/Build:
Image Image Image
(middle dot should start small and increase in size and become clearly defined)

Revive:
Image Image Image
Version2:
Image Image Image Image
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

nice, I'm working on an idea where a GroupAI uses virtual untis and not map lines to draw thigns, maybe a blank cursor file combined would give us full 3D cursors.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Crap I like them, specially the little partials with capture, reclame, repair and revive.
That's the new thinking I'm after.
If you have more idea's that are outside the box would love to see some. :-)
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

a rotating blue dot rotating about its centre would be the same as a stationary blue dot. rotation from any other point would look silly unless it was rotating around a point outside the circle which is what i think u were trying to say. LOVE the kbot repair/reclaim/res thingey! awesome! rise of the peewees!
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Anyone else here liked the C&C cursors? I do, and i'd love to recreate similar ones, I don't know what about them I liked, but I just liked them, I also liked the fact they were nice and big.
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Zoombie
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Post by Zoombie »

Those are NICE cursiours. Use version 2 of the restor one though...
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

eh, the version 2 of the revive feature is not as good. First off, it doesn't fit in with the rest, and second off, the circle works just fine, it's simple, understandable, and universal.
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

I'll include Paulo's cursors in the next release of Xect vs Mynn, if possible. I like them quite a bit
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Caydr
Omnidouche
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Post by Caydr »

Fugly. Sorry but those are just awful.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

The attack ones are alright, but the others are not to great. To big. And solid.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well I like them.

(Dont listen to Cyder. He's obvious wozy from jumping into a pool with a toster)

But you might make the circles a little less bland. The attack cursiour is really cool though!
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Das Bruce
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Post by Das Bruce »

Attack is good, rest are lame.
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Tim Blokdijk
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Post by Tim Blokdijk »

Foe OfTheBee wrote:I'll include Paulo's cursors in the next release of Xect vs Mynn, if possible. I like them quite a bit
Alright, that way we can see how they look in game, play around a bit with different versions.
And once we settle on a design I can replace them one by one with some high polygon render made with blender.
Deal?
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

The "Pick up"/"Unload" cursors are the ones i'm having more trouble conceptualizing. I did some new ones that, probably, fit better the theme:

"Pick up"/"Unload" v2:
Image
The animation (which i can't seem to properly reproduce) should be the small dots growing and moving spiraling to the center in this direction:
Image

"Pick up"/"Unload" v3:
Image Image Image

I would like to point out that that is conceptual art, sketches of what the cursors would look like when properly made. That means that they are not polished stuff. Just look at the arrows of the "Patrol" command...
Min3mat wrote:a rotating blue dot rotating about its centre would be the same as a stationary blue dot. ...
I meant the whole cursor. For example, the arrows of the "Patrol" cursor and the ... things on the "Guard" cursor. Of course the blue dot would not rotate or, if it did, it would be unnoticeable. The ones that are meant to rotate (as in a clock) are "Attack", "Defend" and "Patrol" as can be seen by the sequence of images i posted, although it may not be very clear.

Also, about a new set of cursors, i think that if we just go make some copies of a set of cursors we like, it will hardly violate copyrights if they aren't "carbon copies". Also, we may look for GPL cursors of another game. In the Linux Game Tome we can probably find some RTSs they're own cursors.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

1st 2nd
Image Image (capture)

Image Image (load)

Image (UNFINISHED)


Image (UNFINISHED)

theres few... i love making simple cursors... and i like the old TA style in cursors
they should speak forthemselves so i dont need to say what does what

im trying to make cursors where the BOX is allways the "unit"

i could try making other versions from the cursors that doesnt make that "jump" into first frame
Last edited by Masse on 01 Dec 2005, 00:44, edited 4 times in total.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I like those Masse.

Perhaps I should make some...hmmm maybe not, I have too much I like to do but don't do...

-Heavy AA Kbot, on hold
-Farm Houses, didn't even start on them
-New infantry for WD, can't get the model right and am getting increasingly frustrated.
probably more things to...gah...
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Masse
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Joined: 15 Sep 2004, 18:56

Post by Masse »

making cursors is fun :-) ppl if u like my cursors and ud like to make some too just copy those i got and try to make same or other cursors in same style :wink: this way will got brand new good looking cursors 8)

and im gonna be happy... it small step to make spring prettier but it is a step :wink:
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

@ Paulo: I like your v2 idea for load/unload (I omitted my vote of "crap" from my first post on the first ones) conceptually.

@Masse: those look cool, polished, but their functions aren't obvious at all (other than the loading one)
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

i think that the capture2 looks like what it is :wink: what do other people say abaut the first cursors second edition ?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

umm... which one is capture2? [edit] thanks for the clarification[/edit]
About first edition/second edition, The seamless loop that the 2nd edition does looks better
Last edited by FizWizz on 01 Dec 2005, 00:55, edited 1 time in total.
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