Ex-Nay Movedef/Moveinfo

Ex-Nay Movedef/Moveinfo

Requests for features in the spring code.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Ex-Nay Movedef/Moveinfo

Post by SpikedHelmet »

In this day and age, footprint, maxslope, maxwaterdepth and crushstrength (and etc) should be in unit's individual unitdef, not based on silly arbitrary "classes" defined somewhere else entirely. Would it be entirely too hard to make units read and apply these values from their own unitdef???
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Ex-Nay Movedef/Moveinfo

Post by FLOZi »

SpikedHelmet wrote:In this day and age, footprint, maxslope, maxwaterdepth and crushstrength (and etc) should be in unit's individual unitdef, not based on silly arbitrary "classes" defined somewhere else entirely. Would it be entirely too hard to make units read and apply these values from their own unitdef???
More movedefs = longer time required to calculate pathing info
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Ex-Nay Movedef/Moveinfo

Post by SpikedHelmet »

Then at least I'd like an option not to use them, for instance if no movementClass tag is found in the unitdef it uses the god damned unitdef's defs.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Ex-Nay Movedef/Moveinfo

Post by lurker »

I could make you a couple lines of lua to do that, if you like.
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