maximum texture size?
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maximum texture size?
what is the maximum size i can make a texture for good compatibility?
i've heard 2048 square is a limit that once passed will be unable to be rendered on older ATI cards, but i'd like to doublecheck, because i've never myself tried to use anything larger than 1024 square.
come on experts! help me out ^^
i've heard 2048 square is a limit that once passed will be unable to be rendered on older ATI cards, but i'd like to doublecheck, because i've never myself tried to use anything larger than 1024 square.
come on experts! help me out ^^
Re: maximum texture size?
Anything above 2048 starts to get stupidly large in filesize 

Re: maximum texture size?
aha! but if im only using on texture shared between every unit, im not too worried...
for instance, i could get 16 512x512 textures from one 2048x2048 square, right? this way i'll be getting like 150 units done within that space... so yeah, you raise a good point, but i think overall this will be very efficient (i just don't want to exclude anyone by making a needlessly huge texture)
for instance, i could get 16 512x512 textures from one 2048x2048 square, right? this way i'll be getting like 150 units done within that space... so yeah, you raise a good point, but i think overall this will be very efficient (i just don't want to exclude anyone by making a needlessly huge texture)
Re: maximum texture size?
2048 is definitely the limit for older ATi. That said, there are very few people still playing Spring on Radeon 9800s etc., and newer ATi can go 4096.
And yes, a single 4096 for everything should operate faster. However, I have to caution that I don't think that Spring checks to see if the textures match the previous Unit- that's a speedup that's possible with the Unit shader system, though.
And yes, a single 4096 for everything should operate faster. However, I have to caution that I don't think that Spring checks to see if the textures match the previous Unit- that's a speedup that's possible with the Unit shader system, though.
Re: maximum texture size?
this seems ominous, but i dont think i understandArgh wrote:I don't think that Spring checks to see if the textures match the previous Unit- that's a speedup that's possible with the Unit shader system, though.
can you dumb it down a notch?
Re: maximum texture size?
Newer ATis ones can go 16384^2Argh wrote:2048 is definitely the limit for older ATi. That said, there are very few people still playing Spring on Radeon 9800s etc., and newer ATi can go 4096.
But yeah, you should always expect a maximum of 2048 for mid-range, and 4096 for high-end.
PS: You don't need more than 1024 for units at all. If you do then you are doing something wrong.
Re: maximum texture size?
@jK - he's making his "Lego" modelling system. A set of parts that will be shared across many, many different units, and thus will have more than a single unit's worth of parts within the set, and they will all share a common texture map.
Re: maximum texture size?
Yeah, what Pxtl said. He's building an atlas, basically.
Re: maximum texture size?
Then it's fine to use greater texture. Still if you use the engine unit renderer for those textures you should take attention that the engine doesn't load the texture multiple times:
The engine will reuse S3O textures ONLY, AND ONLY if texture1 AND texture2 are equal.
The engine will reuse S3O textures ONLY, AND ONLY if texture1 AND texture2 are equal.
- Forboding Angel
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Re: maximum texture size?
Yes jk, they are the same. The legos all share the same uvmap (and therefore, the same texture images).
Re: maximum texture size?
Does this include the case where a texture2 is not applied at all?jK wrote:Then it's fine to use greater texture. Still if you use the engine unit renderer for those textures you should take attention that the engine doesn't load the texture multiple times:
The engine will reuse S3O textures ONLY, AND ONLY if texture1 AND texture2 are equal.
Re: maximum texture size?
The filename strings have to be same not the files, so don't using a tex2 is equal to nullstring.
Re: maximum texture size?
thx for the input jk; it set my mind at ease!
- Forboding Angel
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Re: maximum texture size?
Ignore his retarded ass. You're doing it right. He just likes to be as annoying, vague and obscure as he can possibly manage. Lurker does the same thing to an extent and it pisses everyone off.KaiserJ wrote:thx for the input jk; it set my mind at ease!
The funny thing is that the concept of what you are doing, but super smart people like jk etc can't get their minds around it. Now that's humorous.
Re: maximum texture size?
I disagree, Lurker has always been infinitely more helpful and understandable than jK.Forboding Angel wrote:Lurker does the same thing to an extent and it pisses everyone off.
Re: maximum texture size?
I love you tooForboding Angel wrote:Ignore his retarded ass. You're doing it right. He just likes to be as annoying, vague and obscure as he can possibly manage. Lurker does the same thing to an extent and it pisses everyone off.KaiserJ wrote:thx for the input jk; it set my mind at ease!
The funny thing is that the concept of what you are doing, but super smart people like jk etc can't get their minds around it. Now that's humorous.
- CarRepairer
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Re: maximum texture size?
What's your problem? While I agree with you that those two are not usually understandable, jK was not being this way in this thread.Forboding Angel wrote:Ignore his retarded ass. You're doing it right. He just likes to be as annoying, vague and obscure as he can possibly manage. Lurker does the same thing to an extent and it pisses everyone off.
Forboding Angel wrote:The funny thing is that the concept of what you are doing, but super smart people like jk etc can't get their minds around it. Now that's humorous.
Pxtl wrote:@jK - he's making his "Lego" modelling system. A set of parts that will be shared across many, many different units, and thus will have more than a single unit's worth of parts within the set, and they will all share a common texture map.
jK understood it just fine. Don't bite the hands that feed you, forb.jK wrote:Then it's fine to use greater texture.
jK just ignores dumb questions. Lurker actually kicks people off the server for themzwzsg wrote:I disagree, Lurker has always been infinitely more helpful and understandable than jK.Forboding Angel wrote:Lurker does the same thing to an extent and it pisses everyone off.

Re: maximum texture size?
woah i wasn't being sarcastic for once!
(or was i, and am i still being)
but no. all of you be nice.
(or was i, and am i still being)
but no. all of you be nice.
- Forboding Angel
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Re: maximum texture size?
Agreed.zwzsg wrote:I disagree, Lurker has always been infinitely more helpful and understandable than jK.Forboding Angel wrote:Lurker does the same thing to an extent and it pisses everyone off.
Back at ya lufluffykinsjK wrote:I love you too
