New XTA Effects Wip

New XTA Effects Wip

Hearken back to the days of yore and enjoy the first major Spring module!

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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

New XTA Effects Wip

Post by Karl »

Yes i have permission to help Noruas with Effects and so on..


Popupcannon effect

Image


Vroc Effect

Image

More to come soon..
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New XTA Effects Wip

Post by SirArtturi »

I think they are pretty good. Especially with on the contrast of one of the most ugliest maps in spring :roll:
Anyway... 'Screens may not be best way to judge them. But as far as it can be judged, visually, maybe a bit more contrast to the explosions. The burn look a bit too "light"
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Karl
Panzerstahl Developer
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Re: New XTA Effects Wip

Post by Karl »

I always use small Maps due to load time .

I will make a Video soon if i have enough Effects so about 10
which may take a while
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Tribulex
A.N.T.S. Developer
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Re: New XTA Effects Wip

Post by Tribulex »

Told u Karl is not a troll <3

looks pretty good but yeah needs a video tbh, and lol map :D
luckywaldo7
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Joined: 17 Sep 2008, 04:36

Re: New XTA Effects Wip

Post by luckywaldo7 »

Pictures good, video better, mutator best :-) .

Anyway, looking good.
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knorke
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Re: New XTA Effects Wip

Post by knorke »

looks good :)
i think it would be good if the explosions represent the weapon.
like the vertical missles do not have much splash damage i think, so their explosions should shoot more into the air and less to the sides.
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hoijui
Former Engine Dev
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Re: New XTA Effects Wip

Post by hoijui »

To me, they look like affected by the wind.. that would be very cool :D
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Karl
Panzerstahl Developer
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Re: New XTA Effects Wip

Post by Karl »

hoijui wrote:To me, they look like affected by the wind..
They are
knorke wrote: i think it would be good if the explosions represent the weapon.
like the vertical missles do not have much splash damage i think, so their explosions should shoot more into the air and less to the sides.
yes i will work on it soon however on XTA the original one was way to flashy and got big smoke much larger then mine

oh also my effects will have also shock waves which is uncommonly here AFAIK
babbles
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Joined: 22 Jul 2008, 02:30

Re: New XTA Effects Wip

Post by babbles »

Karl wrote:oh also my effects will have also shock waves which is uncommonly here AFAIK
uncommon here, or uncommonly here?
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Karl
Panzerstahl Developer
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Re: New XTA Effects Wip

Post by Karl »

Uncommon i mean sorry for my bad English it isn't my native language
raaar
Metal Factions Developer
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Re: New XTA Effects Wip

Post by raaar »

They look nice.

2 suggestions:
make the explosions such that similar weapons with increasing firepower get increasingly bigger explosions.

try to flood a map with a big number of units and make them all fire to see if the new effects slow down the game.

(use the /cheat then /give <unitname> <number> console commands, i think)
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Karl
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Re: New XTA Effects Wip

Post by Karl »

Updated Vroc


Image
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: New XTA Effects Wip

Post by manolo_ »

karl=dot der deutsche troll aus #de?

i like it, could u make pics with the old and the new effect? also i like the ba-bomber effect
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Karl
Panzerstahl Developer
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Re: New XTA Effects Wip

Post by Karl »

manolo_ wrote:karl=dot der deutsche troll aus #de?
Offtopic.
manolo_ wrote: i like it, could u make pics with the old and the new effect? also i like the ba-bomber effect
the old effects are very up,
and it isn't a shitty ba-bomber effect which makes pow
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