Can I get somebody to poke at the code for the water shaders, and make sure that error-reporting and graceful fallback code is working in current master? I've been trying to get water4 repaired on ATi hardware / drivers, but I'm facing a lot of issues, and I need to see the GLSL compilation errors. Sometimes it doesn't give me an error, but has quite clearly not compiled (nothing is drawn where the water plane is) or Spring just crashes.
If I can get water4 to compile and hopefully run, I'll take a look at water3, which I haven't seen running on any hardware, ATi or nVidia, for quite some time.
Consistent Error Reporting (shader failure)
Moderator: Moderators
Re: Consistent Error Reporting (shader failure)
Nobody wants to provide a fallback to water 0 if the shader can't compile, instead of crashing, and give me the GLSL error in console, so that I can get this working on ATi? Please?