LuaRules Stack Check??
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LuaRules Stack Check??
I fired up one of the WB maps, with cyclic stuff going on via LuaRules / COB. Current buildbot is spamming this message multiple times a frame. What's up with that?
Re: LuaRules Stack Check??
Post exact error message.
Post link to a (test) map/mod with which it's reproducable.
That would help anyone who wants to investigate this.
Post link to a (test) map/mod with which it's reproducable.
That would help anyone who wants to investigate this.
Re: LuaRules Stack Check??
It mostly happens when you call SendToUnsynced too often, try to reduce the calls to it.
Re: LuaRules Stack Check??
It wasn't happening before, and nothing major's been added that's greatly increased synced --> unsynced traffic, that I know about.
And I need to use SendToUnsynced a lot. Unless there's a method to send over an entire table in a single SendToUnsynced call, I don't have any good choices.
Moreover, so far as I can tell, it's happening on WB maps where the only stuff that's going on is COB making CEG calls cyclically.
Anyhow, I'll post a link to current WB so that you two can see it happening with current buildbot.
And I need to use SendToUnsynced a lot. Unless there's a method to send over an entire table in a single SendToUnsynced call, I don't have any good choices.
Moreover, so far as I can tell, it's happening on WB maps where the only stuff that's going on is COB making CEG calls cyclically.
Anyhow, I'll post a link to current WB so that you two can see it happening with current buildbot.
Re: LuaRules Stack Check??
I know what's causing this to show up. It's COBs that call CEGs, or perform Lua callouts. Even a house, just emitting smoke cyclically (COB-->CEG, no other operations) is causing this problem.
So, whatever's going on isn't related to my Lua. I'm quite certain at this point.
So, whatever's going on isn't related to my Lua. I'm quite certain at this point.