Also, why collisionvolumes dont work? I have them set up perfectly, and spring isnt obeying them, its using the shitty ass hitsphere instead

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CollisionVolumeType=Box; // ('T' is one of "XYZ")
CollisionVolumeScales=137.5 425 137.5;
CollisionVolumeOffsets=0 0 0;
S44 units?Beherith wrote:Yeah, thats what I have set in the houses, to no avail, units shoot through them and only hit the hitsphere.
Are you sure? How did you do this? Using lua feature defs?Beherith wrote:All issues fixed; both collision volumes and footprints are now fine! They path and provide cover to units as expected!