Thanks for the fixes, and I really dont want to seem ungrateful, but Im going to say some not so nice things about them
I have to go through them again; alot of my UVs are still dangerously close to the borders, so im still having texture edge bleed issues - this is completely my fault
The window style you put for the bauhaus style houses (style 4) are a kind of window that only really proliferated in the post war USA.
The windows for the one with the thatched roof are cool, but the repetion of the breakage on larger houses breaks the illusion.
The biggest issue though is the mipmap filter you used for the textures (Im guessing Sinc or some other post sharpening filter) really makes moire patterns appear, and just dont look good when zoomed out to any play distance

While the file size and performance benefits of the .dds files are welcome, it doesnt justify the reduction in quality. Ill recompress them with a standard cubic filter to see the difference.
But I would like to thank you for fixing the vertex normals, those are very welcome, as are the geometry fixes.
Edit: Any reason for adding reflectivity to walls? Also, reflectivity on the roof screws up the color consistency on houses with non simple roofs.