Using Blender and Upspring for .s3o

Using Blender and Upspring for .s3o

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Keiichi
Posts: 20
Joined: 23 Aug 2005, 18:30

Using Blender and Upspring for .s3o

Post by Keiichi »

Hi

Ok, this is a writeup of my experience of trying to get a model out of Blender to work correctly in Upspring using the new modelformat.

First, you will need the following software :
- Blender (apparently)
- Wings3d
- Upspring

Model and UV in Blender as usual. Save to Wavefront .obj using the internal exporter. Fire up Wings.
Import the .obj and save right away to .3ds, preserving the UV-coords. Load the .3ds in Upspring, load your
texture. You are done.

Ok, seems like its quite straightforward. But if you do it in a different way, you will run into some
strange problems (the reason i wrote this text) :

- Upspring seems to mess up all the uvs when directly using the .obj. Your Object will likely end up
completely black or otherwise unicolored
- Do not use the .3ds exporter linked on the blender HP. It is bugged. You have been warnend. (The exporter is for 2.33 so that may be the reason)

(Never tried if the model displays correctly in Spring, but it displays correctly in Upspring and so i guess all is ok.)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Actually dispalying in upSpring != working properly in Spring, atleast in previous versions. (Though I imagine that was because of the texture name saving problem which has been fixed)
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Yes upspring uses only the RGB values from the first texture, so it doesn't show the black model problem of spring.. something I will add too before the next upspring release.
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Which 3ds importer do you use for Blender Zaphod?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

None, I used OBJ when testing blender compatibility with upspring...
Then Murphy (the ass ;) came in and made the UV coordinates not work :)
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

I have use blender before, but I hated it's layout and menus as well as how it goes about doing things. I'm a MAXIST.

Anyways, once my brother gets home and I get the installer files off his computer for the 30day trial i'm going to try something. Basiclly I think you have to use only one texture slot. but make it a multi texture and assing it to channel one and after UV unraping it should output the dds files. I haven't tryed it yet but I think thats what you have to do.
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