Basic situation is, for my own sake, I'd like to have buildtimes for units simple. I realized a big part of accomplishing this was to make it so units being built in a factory could not be assisted by outside forces. Figured that out today, woo hoo. So now that the only thing affecting the build time of a unit is the factory's worker time, I looked at the equation provided to me in the wiki:
Time to Build = Build Time / Worker Time
and think "Hmmm, I could make this simple." Like make the factory worker time 1, and then just set each unit's build time to whatever amount of seconds I want it to be. I'm guessing there's no negative repercussions for this simple approach, but there might be, so if anyone knows of any, I ask you step forward.
So far I've only thought about and tried to work this out for units being built in factories, where outside forces can't influence the speed. But I'm open to multiple workers being able to build a building, and I still want things to be simple.
So if a building's Build Time is, say 10, and 10 workers with a worker time of 1 work on it, will it build instantly? If that's how it works, then is there a good way to balance reasonable build times for single workers, and massive mobs of workers which could potentially build buildings in a moment or two? How do the other big mods approach this? I noticed CA uses 6 and 12 as common worker times.
Does each worker working on a building (or unit in general) put forth the build cost in full? Like if two workers are working on a building with a build cost of 100 energy and metal, do both workers use 100 energy and metal each, resulting in a 200 energy/metal cost?
These may seem like easy questions to answer, but I just really want to get things straight. Know exactly what I'm doing. I grew up on just needing more minerals and Vespene Gas, and gold and food to make units
