Xta Effects
Moderators: Moderators, Content Developer
Re: Xta Effects
thats rendered with particles too. Just less. Also that would destroy 100s of years of research into the epic win aspect of xta. I changed my mind suddenly. I think we need MORE PARTICLES and HIGHER PARTICLE LIMIT and LESS FPS for more epicness.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Xta Effects
what?Tribulex wrote:Actually the opposite is true. You dont see missile trails because there are so many particles it reaches the particle limit. Toning it down will allow for more effects at the same time, and less missing trails.
Edit: Toning down isnt necessarily the answer, but just optimization, and use of less particles. Alternatively, set your particle limit up and watch your fps go down.
missle trails are particle fx.
toning it down makes missle trails, commander explosions and other important fx cease to be rendered equally
Re: Xta Effects
let me repeat i guess.
These effects are achieved though use of particles. There is a limit to the number of particles. If you excede the limit then the particles start disappearing. This looks like shit. Therefore, keep the particles below the particle limiit, or the limit above the number of particles.
These effects are achieved though use of particles. There is a limit to the number of particles. If you excede the limit then the particles start disappearing. This looks like shit. Therefore, keep the particles below the particle limiit, or the limit above the number of particles.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Xta Effects
no shit, thats what I said about 20 posts ago. there are currently too many particles, so for anyone not packing a 'I never get laid' rig the choice is between fx not rendering and laggy as fuck
optimise fx, dont add more :/
optimise fx, dont add more :/
Re: Xta Effects
request 1:
implement the new units of mr d (look at bar-modell-page)
request 2:
if u capture an enemy unit red lil hearths will raise into the sky, so we will get more super hot girls for xta
implement the new units of mr d (look at bar-modell-page)
request 2:
if u capture an enemy unit red lil hearths will raise into the sky, so we will get more super hot girls for xta

Re: Xta Effects
1v0ry_k1ng wrote:anyone not packing a 'I never get laid' rig

Re: Xta Effects
By that logic, I should have like every single STD there is, and about 20 illegitimate kids...Jools wrote:1v0ry_k1ng wrote:anyone not packing a 'I never get laid' rig
Re: Xta Effects
LOOK AT MY HORSE!
btw, how comes with low particles settings sometimes no particles are shown in a scene, even if there is only source of particles? like being zoomed in on a nanolating constructor.
if thats a bug i think it would greatly improve performance/gfx if spring decides better what particles to show if it was fixed.
btw, how comes with low particles settings sometimes no particles are shown in a scene, even if there is only source of particles? like being zoomed in on a nanolating constructor.
if thats a bug i think it would greatly improve performance/gfx if spring decides better what particles to show if it was fixed.
Re: Xta Effects
the horse is good, but the hearts are even better, couldnt u make a funny version of xta with stuff like that?
Re: Xta Effects
Yeah, it degrades pretty badly now.knorke wrote:btw, how comes with low particles settings sometimes no particles are shown in a scene, even if there is only source of particles? like being zoomed in on a nanolating constructor.
if thats a bug i think it would greatly improve performance/gfx if spring decides better what particles to show if it was fixed.
Re: Xta Effects
might have to do with the fact that spring does stupid things like render the particles 1000 miles away from where you are looking. Or at least it counts them into the particle count. I believe it doesnt do a "local" or "in screen" particle count, but maybe im just retarded and not to be trusted since I didnt actually look at the source for this information.knorke wrote:LOOK AT MY HORSE!
btw, how comes with low particles settings sometimes no particles are shown in a scene, even if there is only source of particles? like being zoomed in on a nanolating constructor.
if thats a bug i think it would greatly improve performance/gfx if spring decides better what particles to show if it was fixed.
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21