Absolute Annihilation: Spring[old]
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Heh
I still think the best approach would be to strip each faction down to the bare minimum and let each player pick 2 or 3 out of like a dozen factions. But I'm lazy, and if I ever implement it it will be after other people get the script working for the Mynn and Xect and TLL mods so that I can shamelessly filch their hard labour and hack together my obscene little idea.
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Mirroring now.
1.2 --> 1.21
Heavy rockets on "Ranger", "Messenger" set to
not target aircraft
Core "Leveler" restored
New buildpic for "Leveler"
"Annihilator", "Penetrator", "Doomsday Machine"
primary laser thickness increased to 4 (2)
L1 vehicle plant costs increased 20%
Forged Edition: Core "Freaker" now builds the
correct level tech forge
Core "Helios" bombs do 300 damage vs commanders
(650)
Arm "Beamer" damage vs gunships reduced to 2 (4)
Arm "Beamer" damage vs all other aircraft reduced
to 6 (24)
Moho Exploiter added back in, bringing total units
to 400 (399)
Arm "Decimator" HP reduced to 3150 (3750)
Arm "Decimator" given a 170 degree firing cone
"Pitbull", "Viper" given a 0.25 TargetMoveError,
making them less accurate against aircraft
Mobile ground radar units given a longer LoS
Flak explosion made to look more realistic and
OTA-ish
"CORFLAK_GUN" weapon class eliminated, just because
I felt like it
OTA Absolute Annihilation units "Sneaky Pete" and
"Castro" restored, bringing the total units to
402
Arm "Janus" completely remodeled and retextured
New buildpic for Arm "Janus" to reflect changes
Janus now has proper dual missiles
1.2 --> 1.21
Heavy rockets on "Ranger", "Messenger" set to
not target aircraft
Core "Leveler" restored
New buildpic for "Leveler"
"Annihilator", "Penetrator", "Doomsday Machine"
primary laser thickness increased to 4 (2)
L1 vehicle plant costs increased 20%
Forged Edition: Core "Freaker" now builds the
correct level tech forge
Core "Helios" bombs do 300 damage vs commanders
(650)
Arm "Beamer" damage vs gunships reduced to 2 (4)
Arm "Beamer" damage vs all other aircraft reduced
to 6 (24)
Moho Exploiter added back in, bringing total units
to 400 (399)
Arm "Decimator" HP reduced to 3150 (3750)
Arm "Decimator" given a 170 degree firing cone
"Pitbull", "Viper" given a 0.25 TargetMoveError,
making them less accurate against aircraft
Mobile ground radar units given a longer LoS
Flak explosion made to look more realistic and
OTA-ish
"CORFLAK_GUN" weapon class eliminated, just because
I felt like it
OTA Absolute Annihilation units "Sneaky Pete" and
"Castro" restored, bringing the total units to
402
Arm "Janus" completely remodeled and retextured
New buildpic for Arm "Janus" to reflect changes
Janus now has proper dual missiles
Actually TLL is a really well made race, compleat with a really cool LRPC that i love.Caydr wrote:Them's be Starcraftin' words! Who got to you, Swiftspear? WHO GOT TO YOU?!!SwiftSpear wrote:I'm loving what I've tryed so far. It's got a long way to go in terms of balance, but you'd be surpized how much depth an extra race adds to the game.Caydr wrote:Never played TLL. Any good?
Also they look cool!