Kings & Castles (by Chris Taylor)

Kings & Castles (by Chris Taylor)

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Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Kings & Castles (by Chris Taylor)

Post by Master-Athmos »

Insights by Chris Taylor loosely based on his upcoming fantasy game (including some TA references at some points btw)...

http://garage.gaspoweredgames.com/kingsandcastles/
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Kings & Castles (by Chris Taylor)

Post by SwiftSpear »

Wow, I have lost more respect for Chris Taylor than I thought possible...
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Kings & Castles (by Chris Taylor)

Post by Master-Athmos »

Well he always was this sort of "funny guy" with a special sense of humor. He even shows this in most interviews about his games...
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Kings & Castles (by Chris Taylor)

Post by Das Bruce »

SwiftSpear wrote:Wow, I have lost more respect for Chris Taylor than I thought possible...
That's just him being a dork, if you really want to lose respect, try playing SupCom2.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Kings & Castles (by Chris Taylor)

Post by JohannesH »

What the hell is this new game about though? Other than cutting wood, chickens, and feeding horses?
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Kings & Castles (by Chris Taylor)

Post by Master-Athmos »

Maybe TA:Kingdoms done right. This time with Chris as designer. Let's just hope he won't turn it into a fantasy version of SupCom 2. What I find interesting is that they also struggle to do a nice melee combat and I'm curious how their result with those intersecting armies will look like in the end...
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Kings & Castles (by Chris Taylor)

Post by Hobo Joe »

So if SupCom was supposed to be the successor to TA, is this game supposed to be a successor to TA:K?


And if SupCom was way worse than TA, how horrible is this game going to be? o_o
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Kings & Castles (by Chris Taylor)

Post by Master-Athmos »

I have no idea if there's any intention to grab some gameplay elements from TA:K or if it's just a fantasy RTS built from scratch. I guess we'll see about that once there's anything serious to show...
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Gota
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Re: Kings & Castles (by Chris Taylor)

Post by Gota »

I thought the videos were fun.
Hope the game will be good.
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Kings & Castles (by Chris Taylor)

Post by Hobo Joe »

Master-Athmos wrote:I have no idea if there's any intention to grab some gameplay elements from TA:K or if it's just a fantasy RTS built from scratch. I guess we'll see about that once there's anything serious to show...
It's just funny how it's going in a pattern. TA, TA:K, SupCom, and now this. We've come full circle.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Kings & Castles (by Chris Taylor)

Post by PicassoCT »

You forgot his RPGs: DungeonSiege, DungeonSiege┬▓much, SciFi-Siege
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Sausage
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Joined: 05 Jan 2010, 23:47

Re: Kings & Castles (by Chris Taylor)

Post by Sausage »

There's also other versions of ta like boneyards

I thought this new game looked pretty decent
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Kings & Castles (by Chris Taylor)

Post by zwzsg »

Sausage wrote:There's also other versions of ta like boneyards
Boneyard is not a special version of TA. Boneyard was to Cavedog what BattleNet is to Blizzard.
Achilla
Posts: 79
Joined: 24 Aug 2009, 15:17

Re: Kings & Castles (by Chris Taylor)

Post by Achilla »

Das Bruce wrote:
SwiftSpear wrote:Wow, I have lost more respect for Chris Taylor than I thought possible...
That's just him being a dork, if you really want to lose respect, try playing SupCom2.
Except the fact that SupCom was never really meant to improve/build upon TA. It's completely different game, with different gameplay priorities and design. Even SupCom2 is like a completely different game compared to SupCom.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Kings & Castles (by Chris Taylor)

Post by AF »

Supcom 2 is a fun game, but its not what it was meant to be, I blame Square Enix for this.

Now Ive finished the supcom 2 campaign I see their influence everywhere, complete from the iffy ending and teaser trailer that reeks of bad anime, the UI that reminds me more of FF than Supcom1, the designs, even the fact that Chris Taylor no longer owns the Supreme Commander IP, look at the opening titles!!!! Supcom is property of Square Enix now!!!

Imo the publisher has barged in and tried to meddle too much. Skirmish/multiplayer might work but there's a tonne of campaign bull over the top now
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Kings & Castles (by Chris Taylor)

Post by KaiserJ »

we should pool our money together and purchase chris taylor as a feature for spring
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Re: Kings & Castles (by Chris Taylor)

Post by Spawn_Retard »

http://www.youtube.com/watch?v=MJK_JNHI ... r_embedded


HOLY BALLS.

2:00+ you get to see the guy who designed the orriginal TA units that we've been illegaly ripping off all this time.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Kings & Castles (by Chris Taylor)

Post by bobthedinosaur »

Unrelated: but a good idea for spring http://www.youtube.com/watch?v=jA2epda-RkM&feature=fvw
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Kings & Castles (by Chris Taylor)

Post by KaiserJ »

ok true lets get that asian dude instead

also : CT reminds me of this guy http://www.youtube.com/watch?v=mRyhay3lJi8
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Neddie
Community Lead
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Re: Kings & Castles (by Chris Taylor)

Post by Neddie »

Das Bruce wrote:
SwiftSpear wrote:Wow, I have lost more respect for Chris Taylor than I thought possible...
That's just him being a dork, if you really want to lose respect, try playing SupCom2.
Has anybody succeeded in that endeavour yet?

It is a little odd, but having not enjoyed any of the projects ChrisT has rolled out except TA, and having a love-hate relationship with TA (I didn't discover it until after Spring, actually), I still find myself willing to entertain the idea that this next title will be enjoyable.
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