SupCom2 Demo - Page 6

SupCom2 Demo

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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: SupCom2 Demo

Post by Tribulex »

Knorke ftw srsly. Took the words right out of my ass.
Machete234
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Joined: 12 Feb 2010, 11:55

Re: SupCom2 Demo

Post by Machete234 »

Pxtl wrote: the big boys are committed to thumbsticks, and the PC is a shrinking market.
I read that the ruskis and the eastern europeans like pc games and also rts games, so maybe in the future we will be playing russian rts games. :lol:
Better than playing an rts game on a console with a pointing device, I would feel really dumb using that.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: SupCom2 Demo

Post by AF »

There are fewer maps and they are large some of them, I find it frustrating I cant take a map designed for team play and do a FFA, I tried it on a 3v3 and ended up with 2 enemy bases right on my doorstep and being stuck in the middle, meaning I had to kill or be killed in the first minute, and the same on the other side, making things far less interesting.

I also find stuff moves across these big maps a lot faster than they did in orginal supcom. Units arent as slow, and transports make it even zippier
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: SupCom2 Demo

Post by 1v0ry_k1ng »

completed first campaign, am dissapoint. so little unit variety...
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: SupCom2 Demo

Post by PicassoCT »

Machete234 wrote:
Pxtl wrote: the big boys are committed to thumbsticks, and the PC is a shrinking market.
I read that the ruskis and the eastern europeans like pc games and also rts games, so maybe in the future we will be playing russian rts games. :lol:
Better than playing an rts game on a console with a pointing device, I would feel really dumb using that.

we are the big boys now - cant wait for the day, spring runs on some console, and the guys with sticks and stonebuttons find out that the mouse might be superior - muhahahaha
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Spawn_Retard
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Re: SupCom2 Demo

Post by Spawn_Retard »

tank blob vs tank blob!
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Tribulex
A.N.T.S. Developer
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Re: SupCom2 Demo

Post by Tribulex »

too bad they are rendered as groups of ugly tanks. Would be awesome to have the battle of the blobs! Big ucky gooey blobs of blue and green slime that you can upgrade and feed innocent women and children to.

I just invented the game design of the century!
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knorke
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Re: SupCom2 Demo

Post by knorke »

that would go well with the wii board :-)
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Tribulex
A.N.T.S. Developer
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Re: SupCom2 Demo

Post by Tribulex »

knorke wrote:that would go well with the wii board :-)
whats that? (i know i could use google but i prefer to hear one of the humorous member of the board explain it)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: SupCom2 Demo

Post by Beherith »

Spawn_Retard wrote: dont play with pro player in my tag, and no i don't play consistently bad, anything else you want to add?
<[teh]Gargamel> <> [ProPlayer]Shift[TW]: flag: gb CPU=2333mHz rank=5 last online:2009-12-21T20:42:56.125000
Google_Frog
Moderator
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Re: SupCom2 Demo

Post by Google_Frog »

Tribulex wrote:too bad they are rendered as groups of ugly tanks. Would be awesome to have the battle of the blobs! Big ucky gooey blobs of blue and green slime that you can upgrade and feed innocent women and children to.

I just invented the game design of the century!
Liquid Wars.
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: SupCom2 Demo

Post by maackey »

Google_Frog wrote:
Tribulex wrote:too bad they are rendered as groups of ugly tanks. Would be awesome to have the battle of the blobs! Big ucky gooey blobs of blue and green slime that you can upgrade and feed innocent women and children to.

I just invented the game design of the century!
Liquid Wars.
Liquid Wars is a really neat game. One that really should be played with friends though; the ai isn't very challenging.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: SupCom2 Demo

Post by Spawn_Retard »

Beherith wrote:
Spawn_Retard wrote: dont play with pro player in my tag, and no i don't play consistently bad, anything else you want to add?
<[teh]Gargamel> <> [ProPlayer]Shift[TW]: flag: gb CPU=2333mHz rank=5 last online:2009-12-21T20:42:56.125000
that is all
Scratch
Posts: 191
Joined: 08 Aug 2006, 11:25

Re: SupCom2 Demo

Post by Scratch »

He should have just taken OTA and made it bigger and better. Hasn't he purchased the rights for TA yet?
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zwzsg
Kernel Panic Co-Developer
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Re: SupCom2 Demo

Post by zwzsg »

He tried, but TA rights are too expensive for him.
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Hobo Joe
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Re: SupCom2 Demo

Post by Hobo Joe »

Scratch wrote:He should have just taken OTA and made it bigger and better. Hasn't he purchased the rights for TA yet?
No it's good that he's trashing the name of another franchise, if he tried to make OTA better it would fail and ruin its good name.
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Tribulex
A.N.T.S. Developer
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Re: SupCom2 Demo

Post by Tribulex »

infidel
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Gota
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Re: SupCom2 Demo

Post by Gota »

Lets buy ta rights...
Start a donation fund and feel it with coffers till we can buy TA rights.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: SupCom2 Demo

Post by JohannesH »

Gota wrote:Lets buy ta rights...
Start a donation fund and feel it with coffers till we can buy TA rights.
Who is "we" and what shall we do with it?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: SupCom2 Demo

Post by Gota »

JohannesH wrote:
Gota wrote:Lets buy ta rights...
Start a donation fund and feel it with coffers till we can buy TA rights.
Who is "we" and what shall we do with it?
Dont question,just execute.
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