
Licensing
Moderator: Moderators
Re: Licensing
I heard CA didn't really land on the moon. 

Re: Licensing
BWAHAHA I FOUND A LOOPHOLE :D. GG FOR U MR GPL.
Thanks to everyone who poasted in this thread it was really helpful!
Thanks to everyone who poasted in this thread it was really helpful!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Licensing
Quant, you've always been the one exception to the rule.quantum wrote:stuff
Re: Licensing
I think you'd be very wise if you explain, very clearly, what this "loophole" is, before you get yourself into major trouble here.BWAHAHA I FOUND A LOOPHOLE :D. GG FOR U MR GPL.
So far as I know, there are exactly two real "loopholes" in the GPL... and neither of them remotely allows you to redistribute your Lua source under a restrictive license.
Re: Licensing
My code will have no links to spring. At least the part that wont be gpl.
Re: Licensing
So GPLed Lua Interpreter layer that talks to your closed source Lua? I'm not entirely sure that makes it okay.Tribulex wrote:My code will have no links to spring. At least the part that wont be gpl.
Re: Licensing
Won't be legal.So GPLed Lua Interpreter layer that talks to your closed source Lua? I'm not entirely sure that makes it okay.
After writing out a page-long explanation why... I remembered that you're Tribulex. Here's the fortune-cookie version.
Bottom line: all your code, including your theoretical 'middleware'... has to run within Spring's Lua state loop. IOW, it's linked, period.
Hell, it's all in the same address spaces, globals, etc. and is more incestuously related than your typical zoo pandas. There are some ways around that, but they're fundamentally absurd, and would be terrifically inefficient, to boot*.
You're just wasting your time, basically. Sorry.
Of course, didn't I say you'd do that, and that we'd be amused? Heh.
*And they *probably* aren't actually legal, although I'm very tempted to tell you about them so that we can be further amused, hehe.
Re: Licensing
Sorry, I'm really not trying to get you down or whatever.
Re: Licensing
oh?Argh wrote:Sorry, I'm really not trying to get you down or whatever.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Licensing
quantum wrote:We don't make our scripts intentionally hard to use, in fact we've often helped other devs adapt our scripts to their mods (including your mod). We don't make every piece of script copy-pasteable because it would require 10x the work. It's already pretty impressive that there are some complex scripts that can be re-used.Forboding Angel wrote: Also, lets say I create a gadget in evo that can do anything you want it to do, including giving you a handjob while you play, but I make it hard as fuck to use and even harder to implement in anything besides evo. Exactly how generous was I in the first place? (In case you didn't notice, this is a direct analogy to CA lua)
Will you please stop seeing CA conspiracies everywhere? Can you offer some clear evidence for once, instead of analogies and loaded questions?
I personally joined two other mod projects (The Cursed and S44) just so that I could integrate my UI (that uses the Chili framework) into those games. Perhaps quantum is not the only exception? Also XTA uses some CA gadgets.Forboding Angel wrote:Quant, you've always been the one exception to the rule.quantum wrote:stuff
Re: Licensing
and thats a good thing, i mean coz of the community-issues
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Licensing
He's one of 3 that I directly recall. I couldn't remember the names of the other 2. You could very well have been one of the ones I was thinking about. But for the life of me I can't think of the third.CarRepairer wrote:I personally joined two other mod projects (The Cursed and S44) just so that I could integrate my UI (that uses the Chili framework) into those games. Perhaps quantum is not the only exception? Also XTA uses some CA gadgets.
I remember distinctly thinking that there were 3 people in particular working with CA who happened to be extremely decent people.
Re: Licensing
so theres well over 25 people in all, that makes over 22 people are not even decent.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Licensing
Yes because I've had experience with each and every one of them
Stop being a dumbass troll.

Stop being a dumbass troll.
Re: Licensing
how did i get to be a "dumbass troll"? Im not arguing, im agreeing by trying to emphasize your point.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Licensing
You don't get to say who is decent.Tribulex wrote:how did i get to be a "dumbass troll"? Im not arguing, im agreeing by trying to emphasize your point.
Anyway back on topic, I wonder why it is you feel the need to obfuscate your code or whatever. You should show eternal gratitude to the developers who brought spring to life to begin with. Why should your code be any less free for others to use than theirs? Your contributions are possible because of them, let others in the future contribute on top of your work too.
Re: Licensing
Forb said extremely.Tribulex wrote:so theres well over 25 people in all, that makes over 22 people are not even decent.
Why have two people asked so far why Tribulex wants to do this when a reason was in the first post?
Re: Licensing
Im pretty sure people like car read only the latest post, and then try to derail the thread just using that.