Long story short, as behe discovered, the unitambientcolor in 99% of spring maps is totally screwed. Because evo units are mostly mid to dark greyish it makes them hard to pick out. I have specular cranked up as high as possible, but I simply can't get the units any brighter.[18:21:50] <[Evo]Forboding_Angel> Could you help me with this? http://springrts.com/phpbb/viewtopic.php?f=23&t=22475
[18:26:32] <lurker[]> override it from the mod?
[18:26:55] <[Evo]Forboding_Angel> yeah, if possible
[18:27:03] <lurker[]> don't think you can actually, but grab darkening.lua from CA?
[18:27:16] <[Evo]Forboding_Angel> what does that do?
[18:27:34] <lurker[]> or is that the wrong color
[18:27:50] <lurker[]> can darken or brighten, but I don't remember if it does units
[18:28:25] <[Evo]Forboding_Angel> I don't suppose a partial smd in a maps folder int he mod would work would it?
[18:28:37] <[Evo]Forboding_Angel> just thought of that
[18:28:39] <lurker[]> ...no
[18:29:08] <lurker[]> what would you even name it?
[18:29:24] <[Evo]Forboding_Angel> lol, good point
[18:29:33] <[Evo]Forboding_Angel> I do see darkening in ca source?
[18:29:38] <[Evo]Forboding_Angel> is it in trunk?
[18:30:11] <lurker[]> look harder
[18:30:58] <[Evo]Forboding_Angel> gui
[18:31:00] <[Evo]Forboding_Angel> figures...
[18:31:17] <[Evo]Forboding_Angel> tbh what i really need is somehting that jsut lightens up units a little bit
[18:34:06] <[Evo]Forboding_Angel> nope this isn't what i need :-/
[18:34:09] <[Evo]Forboding_Angel> Thanks tho
[18:36:02] <[Evo]Forboding_Angel> Would this be useful?
[18:36:03] <[Evo]Forboding_Angel> DrawUnit(unitID,DrawMode)
[18:36:03] <[Evo]Forboding_Angel> With enum DrawMode {
[18:36:04] <[Evo]Forboding_Angel> notDrawing = 0,
[18:36:04] <[Evo]Forboding_Angel> normalDraw = 1,
[18:36:04] <[Evo]Forboding_Angel> shadowDraw = 2,
[18:36:04] <[Evo]Forboding_Angel> reflectionDraw = 3,
[18:36:04] <[Evo]Forboding_Angel> refractionDraw = 4
[18:36:04] <[Evo]Forboding_Angel> };
[18:36:20] <[Evo]Forboding_Angel> but unless I'm mistaken, that's per unit
[18:41:07] <lurker[]> since you really want to change a param to the shader, hooking unit drawing would be a lot of overhead
[18:43:25] <[Evo]Forboding_Angel> crud
[18:43:42] <[Evo]Forboding_Angel> difference pics: http://www.imagebam.com/image/f4571172157671
[18:43:48] <[Evo]Forboding_Angel> http://www.imagebam.com/image/96478372157674
[18:43:53] <[Evo]Forboding_Angel> It's subtle at first
[18:43:59] <[Evo]Forboding_Angel> but the difference is HUGE
[18:48:08] <lurker[]> still kind of wondering why there is no request to make it doable..
[18:48:30] <[Evo]Forboding_Angel> From me? Or in general
[18:48:51] <[Evo]Forboding_Angel> If from me, well considering that I jsut found this out 3 minutes ago... not shocking
[18:48:52] <[Evo]Forboding_Angel> ;p
[18:50:03] <lurker[]> half an hour, three minutes, same thing
[18:51:12] <[Evo]Forboding_Angel> I highly doubt any of the devs will care
[18:51:41] <[Evo]Forboding_Angel> lot of work for little gain and because one guy wants to override a single smd tag... not exactly the most rewarding feature to work on ;p
[18:52:58] <lurker[]> 'lot of work'
[18:53:05] <lurker[]> think about it
[18:53:08] <lurker[]> it's a single variable
[18:53:12] <lurker[]> you want a way to change it
[18:53:25] <lurker[]> what could POSSIBLY be a lot of work?
[18:53:47] <[Evo]Forboding_Angel> ok ok, I'll maek poast request
Putting unitambientcolor to 0.5, 0.5, 0.5 completely nullifies the issue and I would like the ability to do it.
Topic related: http://springrts.com/phpbb/viewtopic.ph ... 84#p420184