Final Frontier 1.18 (Website and first FF-map released)

Final Frontier 1.18 (Website and first FF-map released)

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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Final Frontier 1.18 (Website and first FF-map released)

Post by Optimus Prime »

Image

what is Final Frontier? Final Frontier (FF) is a Spacemod for TA Spring. Nearly all Units are completely new and different to play than in most other mods. You command a Fleet of small Fighters up to big Battleships and Spacestations.

Features:

[] it is possible for most units, to lose weapons and hullparts
[] the special Armorclasses make it usefull (and important) to use different Unittypes. For example small Fighters against Battleships or Frigates against Fighters.
[] over 90% new Units
[] cool doghfights which you only saw in starwars before :D
[] cool Weaponeffects
[] Three Techlevels

Downloadmirrors:
http://www.fileuniverse.com/?p=showitem&ID=3562

if File Universe dont works, try this:
http://files.filefront.com/FF_118rar/;5 ... einfo.html

Trailer:
http://www.megaupload.com/?d=C8DTDR3B

Here is the Link to the Website:
http://www.ta-spring.com/mods/final_frontier/
if this link doesnt work, try this one:
http://people.freenet.de/FinalFrontier/index.html

and here is the first Final Frontier map:
http://www.fileuniverse.com/?p=showitem&ID=2211


and if u dont beliefe me, here are some Shots:
Image


Image


Image


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Last edited by Optimus Prime on 26 Jun 2006, 13:26, edited 37 times in total.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

It wasn't really necessary to post so many shots, Optimus. You could have posted links only, or upload everything to FileUniverse.

Other than that, great work on the mod!
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

sorry, i found a small tippingerror which made, that the slicers range now is 450 instead of 950 :(

I will upload a fixed version after one game of onlineplaying (in a few minutes). I removed the link in the post before untill i uploaded 1.01 - SORRY for that :(

Edit: uploaded :)
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FolCan
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Post by FolCan »

Good stuff :P

just need some Space maps now... *pokes mappers*
NuZZ
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Joined: 07 Nov 2005, 10:02

Post by NuZZ »

*Pokes self in a desperate attempt to teach self to map to make the maps ;p*

btw how DO you map :D ill look at a wiki,
anyway nice !!@!@
AMAZING!
GODLY!!!
SWEET JESUS!
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Zoombie
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Post by Zoombie »

YEAH now its NOT a Beta!

W00t
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

What is up with this?
http://fileuniverse.com/?p=showitem&ID=1883

It was posted just today.
Are there dueling FF mods now?
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

What is the point of having 2 FF mods

its going to become like AA lol with a divide among the players

someone should remake the RA TA or something
that would be fun
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Heh. I think there is no point naming the mod "Final Frontier Unofficial", since it never was an "official" mod in the first place. Just name it "FF:Spring", and it should be ok. And shorter. :)

Oh, and before I forget, look through ALL the corpse models to remove the black base faces, I think some Core battleship still has it.
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Optimus Prime
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Post by Optimus Prime »

there are 2 FF mods because Fang uploaded his. The point is, that Fang is working on retextured models and some other stuff like different weaponeffects. But he didnt spent lot of time in balancing, so till now its just a grafic update and not really playable for onlinegames.
Fang and me will work together in some future versions and so we will make one mod out of two. I think my mod as the base for balance, and his for grafik improvements. But this needs a lot of more testing and some more work.
I think this will need at most 2-4 more weeks and then we can call it FF Spring or so...
@Sean: i dont know how to remove these black plates.. fang will do that he said me yesterday, so ot will need some time.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Hey, i'm all for a C&C inspired mod.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

preferably the old school C&C
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

shut up with the C&C allready... *goes and downloads Dune II*

there's a classic... only thing it needs is just little bit difference between the 3 teams... harkonnen, ordos, atreides

someone could do dune all over again... end it should be more like the old dune II than the PIECE OF CRAP emperor battle for dune or sumpthing
:wink:

well chop chop start making the damn mod allready :lol:
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Yes please do not download my version it is really just a testbed for new ideas/graphics that i can show to optimus...


However after looking at some other models and scripts I have a new idea.. multiple weapon systems... so I will now be attempting to add more than 3 weapons to the larger capital ships...
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AF
AI Developer
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Post by AF »

If you had asked I would ahve downloaded the previous version and added as much FF support to NTAI as possible.

Looks like I've got the first candidate for NTAI beta 7.5, anythign I should know not having last played the OTA version a year or to agao?
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

eh... i dont understand what u mean. Sorry my english is to bad for that :(
Do u want to put an AI in the mod FF? If yes, u are welcome, but i cant help u with that, cause i have to do a lot of other things too. Yust try it yourself and tell if you think the AI works and i ll check it out and put it in the next version (if its not to horrible ;))
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AF
AI Developer
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Post by AF »

NTAI support for mdos si hardcoded.

I have not defined build trees for Final frontier, but I have for Arm core and TLL. I have little experience with FF though, so what to build and when to build ti in what quantities is information I'd fidn very helpful.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Sean Mirrsen wrote:It wasn't really necessary to post so many shots, Optimus. You could have posted links only, or upload everything to FileUniverse.
Posting that many shots is neccessary to grab people interest. Words rarely make people download mods and maps. Picture do.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

OP (optomis prime) could you please fix the CORE anti capitol ship gun...the Slasher i think its called. It should use a beamlaser, but insted it fires something that LOOKS like a beamlaser, but isent. Its more like a really rappid fire laser, fired in a straight line.

Oh and Fang kicked my but in FF, so i guss i have a lot to learn. The light show was very impressive. :lol:
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Hopefully in the next release.. or in a later release some things should be happening..

1. the larger capital ships (battleships, dreadnoughts, planetkillers, and possibly cruisers) will recieve additional weaponry.. so they have more than 3 weapons.. were looking at a limit of possibly 6-7 for the biggest ships going on down to 4 for a cruiser and so forth.

2. Ships will be retextured in some fashion as soon as we can agree on what textures to use..

3. battlestations will be changed to have 6 weapons like they look like they have instead of 3..

4. anything else we can come up with in the next few days
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