WD infantry overhaul
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
WD infantry overhaul
I'd like to change alot of things on the infantry, I made a new model for infantry that should get the new S3O format, infantry should be relatively easy to UV-map.
But the major overhaul will be in their weapons and their roles.
-Engineer: Will be armed with a shotgun BF2 style, might attach their nano-builder on their gun.
-GI/conscript, Might arm them with Grenades again.
-Recon, NATO will get Recon armed with compact assault rifles (M4A1)
-Grenadier, no change planned.
-ATGM Infantry, replace their launcher with LAW and RPG type weapons, also arm them with light weapons like a pistol or sub-machinegun.
-SAM Infantry, no changes planned.
-Guard, arm with non-lethal (paralyzer) weapons and give them capture capability.
-new Medic class, can repair, ressurect wounded infantry, armed with a pistol. (not too sure about this one yet, role could be filled by Engineer as well)
-Advanced Riflemen, NATO will get Special Forces instead armed with SCAR-L and LAW, Mospact infantry will keep their AN-94 but will also get an RPG type weapon as secondary.
-Advanced Grenadier, OICW will be removed from NATO's arsenal and will get the SCAR-H instead and maybe have a secondary switchable XM-25 grenade launcher? mospact remains unchanged.
-SEAL/Spetsnanz, SEALs will be armed with M4A1 with SOPMOD modifications (Silencer, Red-dot scope, etc), Spetsnaz remain unchanged again.
-Advanced ATGM, no changes planned.
-Sniper, Might be moved to L1 barracks as force-multiplier.
-Heavy Sniper, no changes.
Many changes are inspired by BF2 and some are due to the fact projects are cancelled.
Feedback is welcome.
But the major overhaul will be in their weapons and their roles.
-Engineer: Will be armed with a shotgun BF2 style, might attach their nano-builder on their gun.
-GI/conscript, Might arm them with Grenades again.
-Recon, NATO will get Recon armed with compact assault rifles (M4A1)
-Grenadier, no change planned.
-ATGM Infantry, replace their launcher with LAW and RPG type weapons, also arm them with light weapons like a pistol or sub-machinegun.
-SAM Infantry, no changes planned.
-Guard, arm with non-lethal (paralyzer) weapons and give them capture capability.
-new Medic class, can repair, ressurect wounded infantry, armed with a pistol. (not too sure about this one yet, role could be filled by Engineer as well)
-Advanced Riflemen, NATO will get Special Forces instead armed with SCAR-L and LAW, Mospact infantry will keep their AN-94 but will also get an RPG type weapon as secondary.
-Advanced Grenadier, OICW will be removed from NATO's arsenal and will get the SCAR-H instead and maybe have a secondary switchable XM-25 grenade launcher? mospact remains unchanged.
-SEAL/Spetsnanz, SEALs will be armed with M4A1 with SOPMOD modifications (Silencer, Red-dot scope, etc), Spetsnaz remain unchanged again.
-Advanced ATGM, no changes planned.
-Sniper, Might be moved to L1 barracks as force-multiplier.
-Heavy Sniper, no changes.
Many changes are inspired by BF2 and some are due to the fact projects are cancelled.
Feedback is welcome.
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- GrOuNd_ZeRo
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
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- Joined: 30 Oct 2004, 14:14
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I can't model infantry, they look like friggin' robots still...I think I might have to download a silly human blueprint kinda thing, my guys just look out of proportion.
I'll make a cube like Flozi did and texture it and see if it works.
Maestro, if we would include a thrid side to WD, what should it be? I was personally considdering a type of middle-eastern alliance like Battlefield 2 and in some extend generals, ofcourse they will not be terrorist like Generals.
A side that is more or less a overgrown milita with cheap pickup trucks with soviet era weaponry on it, this could be some eastern-bloc rebellian of some sort opposing globalization from NATO and Mospact, better yet, a world wide rebellian.
or should we just stick to 2 races?
I'll make a cube like Flozi did and texture it and see if it works.
Maestro, if we would include a thrid side to WD, what should it be? I was personally considdering a type of middle-eastern alliance like Battlefield 2 and in some extend generals, ofcourse they will not be terrorist like Generals.
A side that is more or less a overgrown milita with cheap pickup trucks with soviet era weaponry on it, this could be some eastern-bloc rebellian of some sort opposing globalization from NATO and Mospact, better yet, a world wide rebellian.
or should we just stick to 2 races?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
Why not make the third side mercs? Stelthy, infantry based Mercs that shoud sit in the middle of the map and sell there servaces to the other teams for the most resourses!! I mean the dude with less millitary could pay them to send in some stelthy assasin units to blow apart/cripple an enemy base.
But for that to work we need private messages without having to be allied. How else would you tell a merc side that you'r paying them, without the dude your going to attack knowing?
EDIT: Merc is short for Mercinary or however you spell it.
But for that to work we need private messages without having to be allied. How else would you tell a merc side that you'r paying them, without the dude your going to attack knowing?
EDIT: Merc is short for Mercinary or however you spell it.
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- GrOuNd_ZeRo
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
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- Joined: 09 Aug 2005, 15:41
i was thinking about this the other day actually while playing small divide. i really badly wanted to have a small functioning raider army to attack from the mountains at my enemy, while i was thinking about it i got round to a few basic units that would be good to include. Technicals (possibly Gaz69) no doubt are a good idea but two different types one with a DSHK or somthing of that persuasion and another with a SPG9. to provide anti infantry & light vehicle while the other provides anti building and light vehicle (because lets face it an SPG9 even with a sabot round will almost undoubtably bounce on a Chally 2 hull) the other basic unit type i was thinking about was the raider, basicly an infantry unit with an AK type weapon and stealth however the stealth would not cost energy but would take a very long time to coem back on once it had been turned off by the unit firing. however i think the most tricky bit would be creating units that would be then suitable to create others. maybe a truck which when turned "on" deploys a tent of some sort next to it where you train infantry. however i wasn't sure about that.Gillmor_TA wrote:I realy like the idea of the militia/rebellion side, i think it would be realy cool if they were highly mobile and dificult to find, making gurilla type warfare feasable, maby something where they dont have many fixed buildings, where stuff is built from other vehicles, just some ideas