spring crash - advanced BA
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spring crash - advanced BA
Here's a crush dump playing Advanced BA 1.59 (Ba7.12) using 10.2 ATI drivers (water set to basic). 3 Human players (one chicken bot) over the internet. All 3 pcs have ATi cards and 2 crashed at the same time (both use HD5770's). The other one uses a HD2900 and crashed 5 minutes later.
- Attachments
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- infolog.txt
- (20.18 KiB) Downloaded 22 times
Last edited by romulous on 09 Mar 2010, 09:55, edited 1 time in total.
Re: spring crash
I would say this is something in Advanced BA, because normal BA chickens works fine.
Re: spring crash
/
Would you mind checking if the replay crashes as well?
http://buildbot.eat-peet.net/spring/sta ... 22229.htmlhome/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_iterator.h:686 [__normal_iterator]
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_vector.h:426 [std::vector >::begin()]
rts/Sim/MoveTypes/GroundMoveType.cpp:1865
rts/Sim/MoveTypes/GroundMoveType.cpp:350
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_list.h:143 [std::_List_iterator::operator++()]
rts/Sim/Units/UnitHandler.cpp:281
rts/Game/Game.cpp:3508
rts/Game/Game.cpp:3812
rts/Game/Game.cpp:2790
rts/System/SpringApp.cpp:862
rts/System/SpringApp.cpp:990
rts/System/Main.cpp:64 [Run(int, char**)]
rts/System/Main.cpp:136 [WinMain@16]
dyncast.cc:0
Messages.cpp:0
Messages.cpp:0
UNTRANSLATED: C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x76BF3677]
UNTRANSLATED: C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x778E9D72]
UNTRANSLATED: C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x778E9D45]
Would you mind checking if the replay crashes as well?
Re: spring crash - advanced BA
Yes it crashes when you watch the replay. Replay attached.
- Attachments
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- 20100308_193102_unnamed_0.81.2.rar
- (247.69 KiB) Downloaded 20 times
Re: spring crash - advanced BA
Just had a game of Advanced BA 1.6 beta with just me and a chicken bot and it did not crash. Will try a network game once the "mod differs from host" error is fixed by Deadnight Warrior.