The LUA mission scripting is great, but how about adding suppourt for multiple players for LUA missions? Just a thought.
Discuss. (puts on flame-proof helmet)
Request: Multiplayer Script Suppourt
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- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
Actually, there is probably very little problem. You would need to specify what sides participate in a mission, and define what side a unit/feature created is assigned to (I suppose that is already what you do). Then people would start the game normally, and join to any sides they need. The current system probably already works like that, and if multiplayer missions aren't working right now, then fixing them requires minimum engine changes and a lobby addition.
Oh, and about lobbies - when will we get a fully functioning offline lobby? I would like to use the customizing options granted by the lobby when playing by myself or on a LAN. Is it really that hard?
Oh, and about lobbies - when will we get a fully functioning offline lobby? I would like to use the customizing options granted by the lobby when playing by myself or on a LAN. Is it really that hard?
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
Where?
Okay I get that but where is all of this going?Sean Mirrsen wrote: The current system probably already works like that, and if multiplayer missions aren't working right now, then fixing them requires minimum engine changes and a lobby addition.