Texture performance increase?
Moderator: Moderators
Texture performance increase?
when i call "gl.texture" is that reloading the texture from the file every time? Can I keep a texture loaded into ram if this is the case?
Re: Texture performance increase?
From experiments, I found the first call to gl.Texture takes long, the subsquents not, so I guess the texture is loaded the first time you use gl.Texture on it, and then it stays loaded.
Re: Texture performance increase?
thanks this thread is over lock/delete