Problem with OpenGL

Problem with OpenGL

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Venom
Posts: 2
Joined: 04 Mar 2010, 10:55

Problem with OpenGL

Post by Venom »

Hi everyone
when i wanna start playing a get this error:
"Needed OpenGL extension(s) not found:
GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_compression
Udate your graphic-card driver!

im using ATI card:
Video Card : ATI Mobility Radeon HD 3650

from infolog a get this msg:

LogOutput initialized.
Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32)
Build date/time: Feb 22 2010 17:58:32
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\SlawekBoss\Ustawienia lokalne\Dane aplikacji\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Dodatek Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz; 3069MB RAM, 8508MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\SlawekBoss\Moje dokumenty\My Games\Spring\
Scanning: C:\Documents and Settings\SlawekBoss\Moje dokumenty\My Games\Spring\maps
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.1.0
[ 0] GL: Microsoft Corporation
[ 0] GL: GDI Generic
[ 0] GLEW: 1.4.0


How can i play or how can i solve this problems thx for help.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Problem with OpenGL

Post by Auswaschbar »

Install ATI graphic drivers.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Problem with OpenGL

Post by imbaczek »

Venom wrote: "Needed OpenGL extension(s) not found:
GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_compression
Udate your graphic-card driver!
more specifically:
Venom wrote: Udate your graphic-card driver!
Venom
Posts: 2
Joined: 04 Mar 2010, 10:55

Re: Problem with OpenGL

Post by Venom »

Ok i did as you said i started one game and after while i crashed and i get this msg:

Anyone knows what is crashing game?


LogOutput initialized.
Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32)
Build date/time: Feb 22 2010 17:58:32
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\SlawekBoss\Ustawienia lokalne\Dane aplikacji\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Dodatek Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz; 3069MB RAM, 8508MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\SlawekBoss\Moje dokumenty\My Games\Spring\
Scanning: C:\Documents and Settings\SlawekBoss\Moje dokumenty\My Games\Spring\maps
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7415 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Mobility Radeon HD 3650
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Loading startscript from: C:\Program Files\Spring\\script.txt
[ 0] Connecting to local server
[ 0] Starting GameServer: 13 ms
[ 0] Starting demo recording
[ 0] Using map DeltaSiegeDry.smf
[ 0] Recording demo demos/20100304_125700_DeltaSiegeDry_0.81.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.12
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Hardware
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Using mod archive BA712.sd7
[ 0] Loading client data: 651 ms
[ 0] User number 0 (team 2, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: parsed 25 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 0 ms
[ 0] Camera and mouse: 156 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.513000
[ 0] Loading defs: 563 ms
[ 0] Loading map informations
[ 0] Loading map
[ 0] Loading Map
[ 0] Loading .smt tile-file "maps/DryDeltaSiege.smt"
[ 0] Loading 40585 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] generating MipMaps: 7 ms
[ 0] Calculating smooth height mesh
[ 0] Calculating smooth mesh: 144 ms
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\DeltaSiegeDry.2393469157.pe.zip
[ 0] Analyzing map accessibility [8]
[ 0] Block offset: 0 of 12800 (size 8)
[ 0] Block offset: 1000 of 12800 (size 8)
[ 0] Block offset: 2000 of 12800 (size 8)
[ 0] Block offset: 3000 of 12800 (size 8)
[ 0] Block offset: 4000 of 12800 (size 8)
[ 0] Block offset: 5000 of 12800 (size 8)
[ 0] Block offset: 6000 of 12800 (size 8)
[ 0] Block offset: 7000 of 12800 (size 8)
[ 0] Block offset: 8000 of 12800 (size 8)
[ 0] Block offset: 9000 of 12800 (size 8)
[ 0] Block offset: 10000 of 12800 (size 8)
[ 0] Block offset: 11000 of 12800 (size 8)
[ 0] Block offset: 12000 of 12800 (size 8)
[ 0] Path cost: 0 of 12800 (size 8)
[ 0] Path cost: 1000 of 12800 (size 8)
[ 0] Path cost: 2000 of 12800 (size 8)
[ 0] Path cost: 3000 of 12800 (size 8)
[ 0] Path cost: 4000 of 12800 (size 8)
[ 0] Path cost: 5000 of 12800 (size 8)
[ 0] Path cost: 6000 of 12800 (size 8)
[ 0] Path cost: 7000 of 12800 (size 8)
[ 0] Path cost: 8000 of 12800 (size 8)
[ 0] Path cost: 9000 of 12800 (size 8)
[ 0] Path cost: 10000 of 12800 (size 8)
[ 0] Path cost: 11000 of 12800 (size 8)
[ 0] Path cost: 12000 of 12800 (size 8)
[ 0] Writing path data file...
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\DeltaSiegeDry.2393469181.pe2.zip
[ 0] Analyzing map accessibility [32]
[ 0] Block offset: 0 of 800 (size 32)
[ 0] Path cost: 0 of 800 (size 32)
[ 0] Writing path data file...
[ 0] Pathing data checksum: 5cb631d9
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[ 0] Loaded gadget: Air Release <unit_air_release_manager.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: Napalm <lups_napalm.lua>
[ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Air Release <unit_air_release_manager.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: Napalm <lups_napalm.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: Red_UI_Framework <red_ui_framework.lua>
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: Red Tooltip <gui_red_tooltip.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: Ally Resource Bars <gui_ally_res.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: Build Split <cmd_buildsplit.lua>
[ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: Loop Select <unit_loop_select.lua>
[ 0] Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: Pause Screen <gui_pausescreen.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Transporting <gui_transporting.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Red_Drawing <red_ui_framework_drawing.lua>
[ 0] Loaded widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: Red Console <gui_red_console.lua>
[ 0] Loaded widget from mod: Red Resource Bars <gui_red_resourcebars.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: Red Minimap <gui_red_minimap.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] LolUI is now known as RedUI: if you prefer the old LolUI this can be downloaded to your local widgets
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Connection attempt from invalid
[ 0] -> Version: 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32)
[ 0] -> connection established (given id 0)
[ 0] Player invalid finished loading and is now ingame
[ 0] GameID: 20a08f4bacbf8631b48da9c7f270f133
[ 0] invalid added point: Start 2
[ 0] SkirmishAI (with team ID = 0): Cheating enabled!
[ 0] <SkirmishAI: KAIK 0.13 (team 0)>: KAI Metal Class by Krogothe
[ 0] <SkirmishAI: KAIK 0.13 (team 0)>: KAIK 0.13 Unofficial (built Feb 22 2010) initialized successfully!
[ 0] <SkirmishAI: KAIK 0.13 (team 0)>: logging events to C:\Program Files\Spring\AI\Skirmish\KAIK\0.13\Logs\DeltaSiegeDry.smf_BA712.sd7_3-4-2010_1257_team0.txt
[ 0] <SkirmishAI: KAIK 0.13 (team 0)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
[ 0] SkirmishAI (with team ID = 1): Cheating enabled!
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: KAI Metal Class by Krogothe
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: KAIK 0.13 Unofficial (built Feb 22 2010) initialized successfully!
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: logging events to C:\Program Files\Spring\AI\Skirmish\KAIK\0.13\Logs\DeltaSiegeDry.smf_BA712.sd7_3-4-2010_1257_team1.txt
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
[ 35] Skirmish AI "Bot1" took over control of team 0
[ 45] Skirmish AI "Bot2" took over control of team 1
[ 77] Buildings set to face East
[ 97] Spring 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32) has crashed.
[ 97] Exception: Access violation (0xc0000005)
[ 97] Exception Address: 0x69076d34
[ 97] DLL information:
[ 97] 0x00400000 spring
[ 97] 0x7c900000 ntdll
[ 97] 0x7c800000 kernel32
[ 97] 0x10000000 DevIL
[ 97] 0x77c00000 MSVCRT
[ 97] 0x01070000 ILU
[ 97] 0x77dc0000 ADVAPI32
[ 97] 0x77e70000 RPCRT4
[ 97] 0x77fe0000 Secur32
[ 97] 0x5c8f0000 GLU32
[ 97] 0x5f190000 OPENGL32
[ 97] 0x77f10000 GDI32
[ 97] 0x7e360000 USER32
[ 97] 0x736f0000 DDRAW
[ 97] 0x73b50000 DCIMAN32
[ 97] 0x76c80000 IMAGEHLP
[ 97] 0x6fbc0000 mingwm10
[ 97] 0x7c9c0000 SHELL32
[ 97] 0x77f60000 SHLWAPI
[ 97] 0x71a50000 WS2_32
[ 97] 0x71a40000 WS2HELP
[ 97] 0x6e940000 libgcc_s_dw2-1
[ 97] 0x01090000 SDL
[ 97] 0x76b20000 WINMM
[ 97] 0x7c340000 MSVCR71
[ 97] 0x66fc0000 freetype6
[ 97] 0x61b80000 zlib1
[ 97] 0x6ed80000 glew32
[ 97] 0x6b180000 vorbisfile
[ 97] 0x63e00000 vorbis
[ 97] 0x010e0000 ogg
[ 97] 0x01100000 OpenAL32
[ 97] 0x76360000 IMM32
[ 97] 0x6c1b0000 avgrsstx
[ 97] 0x773c0000 comctl32
[ 97] 0x5d520000 comctl32
[ 97] 0x5b1d0000 uxtheme
[ 97] 0x746d0000 MSCTF
[ 97] 0x75180000 msctfime
[ 97] 0x774d0000 ole32
[ 97] 0x69000000 atioglx2
[ 97] 0x72230000 DINPUT
[ 97] 0x68df0000 HID
[ 97] 0x77910000 SETUPAPI
[ 97] 0x76c20000 WINTRUST
[ 97] 0x77a70000 CRYPT32
[ 97] 0x77b10000 MSASN1
[ 97] 0x72cb0000 wdmaud
[ 97] 0x719f0000 mswsock
[ 97] 0x66780000 hnetcfg
[ 97] 0x71a30000 wshtcpip
[ 97] 0x77110000 OLEAUT32
[ 97] 0x72ca0000 msacm32
[ 97] 0x77bd0000 MSACM32
[ 97] 0x77bc0000 midimap
[ 97] 0x73ea0000 dsound
[ 97] 0x77bf0000 VERSION
[ 97] 0x76fc0000 CLBCATQ
[ 97] 0x77040000 COMRes
[ 97] 0x73e70000 KsUser
[ 97] 0x074b0000 wrap_oal
[ 97] 0x61a40000 AIInterface
[ 97] 0x0bc90000 SkirmishAI
[ 97] 0x59bc0000 DBGHELP
[ 97] Stacktrace:
[ 97] (0) C:\WINDOWS\system32\atioglx2.dll(atiPPHSN+0x549f4) [0x69076D34]
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Problem with OpenGL

Post by hoijui »

for the future, please attach infolog as a file, not as text in your post.
this log indicates a crash in the GFX card driver, so the problem is still there. you could try using lower settings, especially different water settings, or use older or newer versions of the ATI drivers.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Problem with OpenGL

Post by imbaczek »

you may need to wait for 10.3 official ATI mobility driver update, due this month. Otherwise, see ATI faq in this forum.
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