Universal Damage Widget (Or Gadget)
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Universal Damage Widget (Or Gadget)
I wonder if there is the possibility of making a widget that turns on the Universal Damage. I mean, AA units can shoot to the ground, and other examples.
Or maybe an option...
Would it be possible? Because I loved that thing from OTA.
Or maybe an option...
Would it be possible? Because I loved that thing from OTA.
Last edited by Wolfword on 03 Mar 2010, 16:41, edited 1 time in total.
Re: Universal Damage Widget
BA has it disabled by design. Play a different mod, like XTA.
Re: Universal Damage Widget
Widget... no. A Gadget that could control this behavior? Absolutely yes.
Re: Universal Damage Widget
Thanks Argh. Now I most learn how to code (Lol?)
Do you know a good page (or book) in wich LuaScript is taught?
Do you know a good page (or book) in wich LuaScript is taught?
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Re: Universal Damage Widget
Unless you are trying to make your own mod you are barking up the wrong tree.
Try XTA or SA instead.
Try XTA or SA instead.
Re: Universal Damage Widget
last i heard SA was even more restrictive with aa/ground roles. Has this changed?
Re: Universal Damage Widget
What mod is SA?
(Suicide Annihilation?)
(Suicide Annihilation?)
Re: Universal Damage Widget
SupremeWolfword wrote:What mod is SA?
(Suicide Annihilation?)
Re: Universal Damage Widget
In SA Kbot aa vehi aa missile towers sea scouts and hovercraft aa shoot ground as well.Tribulex wrote:last i heard SA was even more restrictive with aa/ground roles. Has this changed?
Re: Universal Damage Widget
It would be feasible (technically) to produce a "mutator" style mod with the TA-based-spring-package of your choice as a prerequisite... this mod could contain a gadget that enables Universal Damage and be distributed to all the people who wish to play your variant. It can't be done by a widget because widgets can't change the rules of the game.
Re: Universal Damage Widget
oh thats interesting. When SA first came out, scouts were weaponless and aa was restricted to air. I guess it has turned into something more xta-like? Just shows how long its been since I played that mod, and what a terrible impression it first made on me.Gota wrote:In SA Kbot aa vehi aa missile towers sea scouts and hovercraft aa shoot ground as well.Tribulex wrote:last i heard SA was even more restrictive with aa/ground roles. Has this changed?
Re: Universal Damage Widget
MA has Universal Damage?
Re: Universal Damage Widget (Or Gadget)
There is no such thing as "Universal Damage".
Re: Universal Damage Widget (Or Gadget)
(I mean AA can shoot ground and normal weapons can shoot air)