How to make sure your mod/map downloads in SL/SD
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How to make sure your mod/map downloads in SL/SD
1) after you create your mod/map start SpringDownloader, it will detect new mod/map and automatically upload necessary data to central server.
2) upload file to http://springfiles.com/ - file upload must match to the one SpringDownloader registered (filename, and content).
Name of the item should match internal name of your map/mod.
3) optionally (if its mod) add your file to list of packages at http://packages.springrts.com/ -> this puts your mod into rapid tab in springdownloader which downloads and stores only small changes between versions instead of whole mod.
At any time, you can check status of your file at
http://planet-wars.eu/PlasmaServer
This contains all maps and mods known to downloader system.
For each resource it keeps:
- dependencies
- list of "content files" - possible archives that represent this file and links to webmirrors and torrent to download such file
- minimaps, modoptions, springhashes and similar data useful for autohost or lobbies
Only resources that have at least one content file with links other than springfiles.com can be downloaded by springlobby!
If its in rapid system it can still be downloaded by springdownloader even without weblinks.
Ideally your map should look like this:
http://planet-wars.eu/PlasmaServer/Reso ... rceID=7174
Just one content file and lots of links to mirrors.
2) upload file to http://springfiles.com/ - file upload must match to the one SpringDownloader registered (filename, and content).
Name of the item should match internal name of your map/mod.
3) optionally (if its mod) add your file to list of packages at http://packages.springrts.com/ -> this puts your mod into rapid tab in springdownloader which downloads and stores only small changes between versions instead of whole mod.
At any time, you can check status of your file at
http://planet-wars.eu/PlasmaServer
This contains all maps and mods known to downloader system.
For each resource it keeps:
- dependencies
- list of "content files" - possible archives that represent this file and links to webmirrors and torrent to download such file
- minimaps, modoptions, springhashes and similar data useful for autohost or lobbies
Only resources that have at least one content file with links other than springfiles.com can be downloaded by springlobby!
If its in rapid system it can still be downloaded by springdownloader even without weblinks.
Ideally your map should look like this:
http://planet-wars.eu/PlasmaServer/Reso ... rceID=7174
Just one content file and lots of links to mirrors.
Re: How to make sure your mod/map downloads in SL/SD
* Removed AF's mirrors on his request
* Added download attempt counter (measured since yesterday or so)
Note that S44 has second most download attempts but it fails 100% of time because its not uploaded to springfiles -> fail!
DSD special is on springfiles but not on any mirrors, so it will fail too, because springfiles ignores RANGE http header breaking torrent downloader.
* Added download attempt counter (measured since yesterday or so)
Note that S44 has second most download attempts but it fails 100% of time because its not uploaded to springfiles -> fail!
DSD special is on springfiles but not on any mirrors, so it will fail too, because springfiles ignores RANGE http header breaking torrent downloader.
Re: How to make sure your mod/map downloads in SL/SD
GJ. Not as pretty as springfiles. How great would it be if we could just pool all our resources and have one page for all this stuff instead of dozens of people all working on different things.
Groovy though to have a web interface for SD.
Groovy though to have a web interface for SD.
Re: How to make sure your mod/map downloads in SL/SD
Its not meant to be pretty or used by users. Its debug page in case you cannot download some file in SD. Thats why post is in development.
But of course you can also use it to search for files i assume.
But of course you can also use it to search for files i assume.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: How to make sure your mod/map downloads in SL/SD
How this works actually. This is a bit fail Imo, because it tries to upload my .sdd folders which contains in somewhat uncomplete and therefore private and copyrighted material...Licho wrote:1) after you create your mod/map start SpringDownloader, it will detect new mod/map and automatically upload necessary data to central server.
Re: How to make sure your mod/map downloads in SL/SD
It wont try to register SDD, only sdz, sd7 and sdp
Also registered does not mean you can download it, it just means autohosts can host it. It needs to be uploaded to springfiles for download to work.
Also registered does not mean you can download it, it just means autohosts can host it. It needs to be uploaded to springfiles for download to work.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: How to make sure your mod/map downloads in SL/SD
Really not caring for this. Could it be made to be a switch defaulted to off? I don't want to upload anything to SD server. I upload to evolutionrts maps repo then use web upload on springfiles. The same for when I do updates. I do not want files uploaded through SD because there will be a lot of occasions where broken shit gets uploaded, or things used for testing purposes... It's just a bad idea to have it on by default.Licho wrote:1) after you create your mod/map start SpringDownloader, it will detect new mod/map and automatically upload necessary data to central server.
Also, what is sdp?
Re: How to make sure your mod/map downloads in SL/SD
Privacy warriors!
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: How to make sure your mod/map downloads in SL/SD
Spring pool format. This one is used when downloading via rapid system.Forboding Angel wrote:Also, what is sdp?
Re: How to make sure your mod/map downloads in SL/SD
so just a renamed sdd?SirMaverick wrote:Spring pool format. This one is used when downloading via rapid system.Forboding Angel wrote:Also, what is sdp?
Re: How to make sure your mod/map downloads in SL/SD
Not exactly. The sdp is split up into numerous small files and dumped. Then, as far as I can tell not having looked at the source, there is an index file which points to all the component sdp files.
Re: How to make sure your mod/map downloads in SL/SD
Similarities to sdd:d_b wrote:so just a renamed sdd?SirMaverick wrote:Spring pool format. This one is used when downloading via rapid system.Forboding Angel wrote:Also, what is sdp?
- Each file is stored individually
- Files are named by the md5 of their contents
Consequences:- You only need to download and store identical files once, even if you have a 10 versions of CA,SA,BA installed
- Simple and efficient updating
- There is an index file for each archive containing crc32s, md5s, file sizes, file names. This is the .sdp
Consequences:- No scanning of directory trees to get archive crc, it is fast like sdz
- Simple and efficient updating
- Content is stored compressed
Re: How to make sure your mod/map downloads in SL/SD
Added failed download counter to the site (counts number of times file was requested, but there were no weblinks for download, counts from now).