So I played ba the other day. - Page 2

So I played ba the other day.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: So I played ba the other day.

Post by TradeMark »

Hobo Joe wrote:I disagree with removing nano particles, I <3 them and would never want to see them leave. If anything, keep it an option.
they wouldnt leave if we just make 1 texture look like theres multiple particles.

i forgot to test this thing again. ill see if i can do it soon :regret:
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: So I played ba the other day.

Post by Sucky_Lord »

I'd rather see less explosions and more green sperm
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: So I played ba the other day.

Post by Pxtl »

A client-side way to reduce overall particle density so that it's using less particles-per-workertime (instead of the chunky, choppy way it currently does) would be nice.
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