Help please!

Help please!

Discuss maps & map creation - from concept to execution to the ever elusive release.

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dani
Posts: 3
Joined: 24 Feb 2010, 20:42

Help please!

Post by dani »

Hello, I'm new here, and I want to create my own game :mrgreen: .I have started reading all the tutorials for doing maps, and I tried to do it myself, but I'm terribly lost!!
I don't know anythig about programing, an I need some help, I want to create my game! Can you give me any videotutorial? I understand them better....

PD: Sorry for my bad English. Thanks!!!
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Help please!

Post by SinbadEV »

there are some basic decisions to make before you get started,

first, what do you mean by Create a Game... do you mean build a campaign for an existing Game? a re-balance of an existing Game? or do you mean "create an entire game from scratch with new units and models and scripts and resources and commands"

second, the programming involved in making a game doesn't have to be too hard for basic stuff because you can usually find an existing game that has a unit that behaves in a similar fashion to the unit you are trying to create... that said, if you don't even have a basic understanding of programming you are going to fail... if this is the case you'll likely need to create a bunch of models, texture them and then show them off to people until you attract someone who CAN program.
dani wrote:Can you give me any videotutorial?!
No... not for unit modeling and scripting and balancing and such... might be a few for map design etc.

otherwise people are typically happy to help...
dani
Posts: 3
Joined: 24 Feb 2010, 20:42

Re: Help please!

Post by dani »

thanks. I only want to create a small game with a campaing of a few maps and online for that maps, but I dont understand very well the proces of doing a map... :-) I want to use existing units, where I can get them?. after doing a map, which is the next step? thanks.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Help please!

Post by Pxtl »

There is no existing "unit repositories" of unclaimed units. There's modelbase for models, but for actually doing units, you'll be copying them from existing projects. Some projects like CA, KP and NanoBlobs have permissive licenses that encourage this.

Now, to clarify: the games on Spring are mainly multiplayer and skirmish games - they make the units, the maps, and maybe some special rules, and that's it.

There is no "what's next".

If you actually want to make a campaign, you're in terra incognito - undeveloped features. While spring is technologically capable of a campaign, the tools to make one are WIP or broken. The only really working tools for missions are simple "place bad-guys on the map" things.

Also, making a *game* is too large a project unless you're incredibly ambitious and hard-working. Better to pick a subject you'd enjoy - missions/campaign, making maps, or making units, and then join a team that wants your help. For example, if you really are interested in making a campaign, many projects would have you (if you could debug the tools needed to make one)... but that means you'd be making a campaign for existing units (and possibly existing maps).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Help please!

Post by Forboding Angel »

Joined: Wed Feb 24, 2010 1:42 pm
I'm betting it lasts at most 24 hours, any takers?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Help please!

Post by SinbadEV »

Forboding Angel wrote:
Joined: Wed Feb 24, 2010 1:42 pm
I'm betting it lasts at most 24 hours, any takers?
I don't know, he posted twice.
dani
Posts: 3
Joined: 24 Feb 2010, 20:42

Re: Help please!

Post by dani »

Ok :mrgreen: . can I do a small game, gith a simple menu and 7 maps to fight offline ( with the CPU)? This is just what I want. If not, can you tell me any other program to do this? many thanks. :-)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Help please!

Post by Forboding Angel »

Sigh, you have a lot of learning to do. While spring makes doing this stuff a lot easier than pretty much anywhere else, there is a steep learning curve.

The first thing you need to do is open up a mod package and view it's innards and get a feel for what everything does. There is no easy way to do it except dive right in.

The wiki: http://springrts.com/wiki can answer most of your questions, while there is also the forums and the lobby (/join #moddev).

Modding and mapping are mutually exclusive, pick one to get started with. Don't try to do both at the same time, otherwise you'll jsut end up sucking at 2 things instead of being good at one and learning the other.

I recommend grabbing a copy of Evolution RTS pre alpha and cracking it open. It's fairly easy to understand or you can look at our source at http://redmine.evolutionrts.info

Looking at BA is fail because it's source is rather outdated. Another good one to crack open would be gundam rts. You also might take a look at Spring: 1944's source. They have some cool innards working there.

Edit: It's worth noting that Evo's source isn't 100% up to date in the fact that it still uses TDF in a few places (modinfo and resources)(tdf is depreciated). I didn't recommend CA, because to a beginner, it's source would be hopelessly complicated.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Help please!

Post by SirArtturi »

Geez! Can't you see this thing is doomed? I bet he is AoE player - not to offend them - who thinks he can do missions just by using a magic wand. (And to make an additional comment: Aoe Mission editor is actually a very cool feature)

Wrong! Although, almost anything here is possible, you need to do some research and learning beforehand to make anything substantial.

Ok, but now rather just being a moron I could add some help. Isn't there a mission builder in CA? Maybe first you should get familiar with it. After that go to the mapping and modding part...

And btw, why is this thread in mapping discussion anyway since he is not going to make any map but rather learn how to do campaigns? Maybe general discussion? or help & bugs :P

Edit: Ok let me smoothen up by rude behaviour... I'm on teasing mood today...
Last edited by SirArtturi on 26 Feb 2010, 21:07, edited 2 times in total.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Help please!

Post by MidKnight »

SirArtturi wrote:Geez! Can't you see this guy is just a *tard? I bet he is AoE player - not to offend them - who thinks he can do missions just by using a magic wand. (And to make an additional comment: Aoe Mission editor is actually a very cool feature)

Wrong! Although, almost anything here is possible, you need to do some research and learning beforehand to make anything substantial.

Ok, but now rather just being a moron I could add some help. Isn't there a mission builder in CA? Maybe first you should get familiar with it. After that go to the mapping and modding part...
That was a little harsh. :(

As to the Mission Maker, it doesn't work with the current spring version. Someone has to bug Quantum to update it.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Help please!

Post by Pxtl »

Idunno, I'm not terribly impressed either - he's gotten the same response a dozen times explaining how Spring isn't for making campaigns right now and he still hasn't outlined what exactly he means by making a *game* - does he plan on making new units? Does he just want to use an existing mod?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Help please!

Post by CarRepairer »

The canned response we should give in these situations is to tell the person crack open a very simple mod, play around with it and see right away what they need to do and what they need to learn how to do. Flozi is making a small set of minimods for this very purpose. One is completely empty, one has a couple units in it, etc.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Help please!

Post by FLOZi »

CarRepairer wrote:The canned response we should give in these situations is to tell the person crack open a very simple mod, play around with it and see right away what they need to do and what they need to learn how to do. Flozi is making a small set of minimods for this very purpose. One is completely empty, one has a couple units in it, etc.
And only the empty one is actually available and actually really existing. :oops:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Help please!

Post by Forboding Angel »

FLOZi wrote:
CarRepairer wrote:The canned response we should give in these situations is to tell the person crack open a very simple mod, play around with it and see right away what they need to do and what they need to learn how to do. Flozi is making a small set of minimods for this very purpose. One is completely empty, one has a couple units in it, etc.
And only the empty one is actually available and actually really existing. :oops:
Is it using the most up to date stuff? A la luadefs and no FBI or TDF's? S3O's? Etc?

What you did was great and very very goodly, but the thing is, stuff like that is a butthole to keep up to date.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Help please!

Post by FLOZi »

Forboding Angel wrote:
FLOZi wrote:
CarRepairer wrote:The canned response we should give in these situations is to tell the person crack open a very simple mod, play around with it and see right away what they need to do and what they need to learn how to do. Flozi is making a small set of minimods for this very purpose. One is completely empty, one has a couple units in it, etc.
And only the empty one is actually available and actually really existing. :oops:
Is it using the most up to date stuff? A la luadefs and no FBI or TDF's? S3O's? Etc?

What you did was great and very very goodly, but the thing is, stuff like that is a butthole to keep up to date.
The current one is lua throughout. Only files that aren't are an s3o and a png.
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