In AA, the advanced bombers have a couple of invisible rotating points beneath them. The outermost point is the bombdrop piece. Problem is, Spring doesn't actually use it the way that OTA does... Seems to just pick a spot in the middle of the model and drop it from there. Sure makes for a neat effect in OTA when bombs come down in a random pattern - great for destroying armies.
Anyway, could this be fixed or gotten past somehow? Maybe He Whose Name Begins With Z And Ends With G But Whose Middle Letters Escape Me might know a way?
Spring doesn't handle bomb release points properly
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Errrmmm...
There is no way to go around it as far as I know.
Spring handles dropped weapons in the following way:
Drop weapon from the base object ignoring the script completely.
there is no way to go around this, I have tried, also, Spring ALWAYS drops 2 bombs minimum, so some bombers become over-powered, spring also doesn't recognized guided bombs like in OTA which is a pitty.
There is no way to go around it as far as I know.
Spring handles dropped weapons in the following way:
Drop weapon from the base object ignoring the script completely.
there is no way to go around this, I have tried, also, Spring ALWAYS drops 2 bombs minimum, so some bombers become over-powered, spring also doesn't recognized guided bombs like in OTA which is a pitty.
- ThundershockeD
- Posts: 25
- Joined: 22 Nov 2005, 10:54