Spring doesn't handle bomb release points properly

Spring doesn't handle bomb release points properly

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Spring doesn't handle bomb release points properly

Post by Caydr »

In AA, the advanced bombers have a couple of invisible rotating points beneath them. The outermost point is the bombdrop piece. Problem is, Spring doesn't actually use it the way that OTA does... Seems to just pick a spot in the middle of the model and drop it from there. Sure makes for a neat effect in OTA when bombs come down in a random pattern - great for destroying armies.

Anyway, could this be fixed or gotten past somehow? Maybe He Whose Name Begins With Z And Ends With G But Whose Middle Letters Escape Me might know a way?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Post up the script... You're probably just using a trick that worked well in OTA but doesn't really translate to Spring which can be easily modified to work.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Errrmmm...

There is no way to go around it as far as I know.

Spring handles dropped weapons in the following way:

Drop weapon from the base object ignoring the script completely.

there is no way to go around this, I have tried, also, Spring ALWAYS drops 2 bombs minimum, so some bombers become over-powered, spring also doesn't recognized guided bombs like in OTA which is a pitty.
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ThundershockeD
Posts: 25
Joined: 22 Nov 2005, 10:54

Post by ThundershockeD »

not too savvy on scripting tbh but couldn't you go around this by using a missile script but make it slow enough and short ranged enough that it looks like a bomb (also only let it target ground units)
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