Wreckage
Moderator: Moderators
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Yes, the same amount of nanites would be there.
Let's say that all kinetic energy is not 'felt' by a unit as the nanites absorb all the energy, but units can still be thrown by the ground.
The smoke comes from the kinetic inhibitors overheating.
Once the bonding force holding the unit together, generically called 'hp', is gone... Then the unit falls apart. The severity of this is dependent on whether or not there was excessive force in the final blast.
Tougher units leave tougher corpses, hence the Goliath will leave a blasted shell when hit by an Annihilator.
This whole system allows units whose weight and shape is impossible to construct in reality buildable.
The cockpit in the Arm vehicles would be constructed of fixed materials to preserve the pilot.
Captured Arm units' pilots would look on in horror as their units carried out the edicts of Central Consciousness.
The Collective
Let's say that all kinetic energy is not 'felt' by a unit as the nanites absorb all the energy, but units can still be thrown by the ground.
The smoke comes from the kinetic inhibitors overheating.
Once the bonding force holding the unit together, generically called 'hp', is gone... Then the unit falls apart. The severity of this is dependent on whether or not there was excessive force in the final blast.
Tougher units leave tougher corpses, hence the Goliath will leave a blasted shell when hit by an Annihilator.
This whole system allows units whose weight and shape is impossible to construct in reality buildable.
The cockpit in the Arm vehicles would be constructed of fixed materials to preserve the pilot.
Captured Arm units' pilots would look on in horror as their units carried out the edicts of Central Consciousness.
The Collective
lol, Targ thats way too far.
Metal cannot be destroyed by explosives, it can be scattered, boiled off, but I doubt an explosion will destroy it, the first nuke tests in the US where done ontop of metal towers of steel frames, and the frames wherent destroyed, just mangled and thrown up intot he air and landed a tremendous distance away.
Metal cannot be destroyed by explosives, it can be scattered, boiled off, but I doubt an explosion will destroy it, the first nuke tests in the US where done ontop of metal towers of steel frames, and the frames wherent destroyed, just mangled and thrown up intot he air and landed a tremendous distance away.
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Ah, you misunderstood me Alantai. Falls apart on a nano-scale with the metal melting into itself due to the heat generated by the kinetic inhibitors. This would also explain why you can't blow a Peewee's head off.
Who says the units are made of metal? I thought this whole thing was based around the assumption that the units and structures of TA were made of nanobots rather than metal. I├óÔé¼Ôäóm extending the theory by suggesting that the nanobots generate an extremely strong field around themselves which is used to hold them in shape and act as a HP meter. This theory fills all the plotholes I can see.
Who says the units are made of metal? I thought this whole thing was based around the assumption that the units and structures of TA were made of nanobots rather than metal. I├óÔé¼Ôäóm extending the theory by suggesting that the nanobots generate an extremely strong field around themselves which is used to hold them in shape and act as a HP meter. This theory fills all the plotholes I can see.
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Because of these posts.
I wrote:
I wrote:
Hrmph wrote:This is a game. We all know that. Debating the intricacies of how the scenario works makes it more 'real', creating a more immersive gameplay experience.
Immersion is important. When I stopped thinking of Starcraft in terms of a scenario, and instead thought in terms of a series of animated pixels and algorithms meshing to create an illusion, it broke the game for me. All the units and structures lost their personalities and the game became seriously unfun.
Good point about the nanites having an 'immune system' style response. I'd hate to thing what a map ravaged by loose nanites would look like.
This would make an excellent mod. Wish I had the time...
FizzWizz wrote:I have to say I agree with you 100% about Starcraft. I used to play it all the time before Spring was released. Once I started playing Spring the Starcraft world just seemed so tiny/confined/artifical.
Alantai wrote:Funny, replace "Spring" with "Total Annihilation" and you've got my story![]()
'Nuff said! Plotlines are important.What I said was logical, common sense. Humans need to map the RTS world onto logic otherwise ti doesnt seem right. Like a physics engine that makes ti all seem wrong, because we have built in knowledge fo how thigns are supposed to go.
Yah gameplay might benefit from units being able to jump huge distances by exerting a tiny little jump in its weapona dn nto even its feet, for great mobility but we dotn do it, why? cus it looks silly and unrealistic.
I think that's just a hold-over from OTA. Personally, I'd like to just see more combat-oriented nanolathe units so you could bring them along to handle clearing paths.jorenm wrote:Wreckage should be easy to blow up. It's a massive pain it's almost impossible to blow up heavy tank wreckage and it starts to be a real pathing problem. Also ship wreckage should sink and not block pathing, they lack maneuverability as is without a single ship sinking stalling an entire advance.
once nanites are "nanolathed" they stop being nanites, but plain metal.
some nanites become a plastic coating, some a hard metal shell, others, specific energy cells.
some may become a maintenance nanite small core. (thus the regenerating).
thats why only selected untis have be "ability" to do this. (thats the "magic" f the aparatus they carry as weapon).
its only a "manufacturing" method.
altough the "live nanites" units are possible, they are too unstable to stand as a mechanical structure. (let alone a war machine as a Pewee).
some nanites become a plastic coating, some a hard metal shell, others, specific energy cells.
some may become a maintenance nanite small core. (thus the regenerating).
thats why only selected untis have be "ability" to do this. (thats the "magic" f the aparatus they carry as weapon).
its only a "manufacturing" method.
altough the "live nanites" units are possible, they are too unstable to stand as a mechanical structure. (let alone a war machine as a Pewee).
This is copied from my own post in the 'fps gimick' thread, since were now on the same topic:
Assumptions about 'active nanomachines' making up vehicles and being opperational: That assumes that the nanomachines used in TA are 'room temprature' nanomachines that can remain active and exposed to the air without some sort of stablizing method. Being that it takes a lot of energy to nanolathe a unit this seems unlikely.
More likely is that the nanomachines in TA while amazingly advanced by our standards are still victim to enviornmental stresses and can only opperate in an enviornment specifically taylored for them (the inside of factories and construction bots would have a special compartment that lets the nanomachines 'breed' faster building bots woudl have bigger/more efficent breeding tanks, and more advanced bots would have more complex nanomachines (using bots to represent all TA units)) once projected at a given target there orders are to quickly bind together into the required configurations before they are destroyed by enviornmental stresses (Hence why the stream must be constant instead of simply 'dropping a pill' and having it grow into the unit of your choice, and why units decay if only half built). Units capable of regeneration have a small nanomachine breeder internally, and use a series of tubes cycling through the bot so that when wounded nanomachines 'bleed' into the dammaged area and rebuild it.
In this scenario, as well as in the real world, wreakage should be damned tough, tougher then the orriginal unit; after all what takes more, making a truck no longer able to drive, or blowing a hole in a truck large enough to drive through.
Assumptions about 'active nanomachines' making up vehicles and being opperational: That assumes that the nanomachines used in TA are 'room temprature' nanomachines that can remain active and exposed to the air without some sort of stablizing method. Being that it takes a lot of energy to nanolathe a unit this seems unlikely.
More likely is that the nanomachines in TA while amazingly advanced by our standards are still victim to enviornmental stresses and can only opperate in an enviornment specifically taylored for them (the inside of factories and construction bots would have a special compartment that lets the nanomachines 'breed' faster building bots woudl have bigger/more efficent breeding tanks, and more advanced bots would have more complex nanomachines (using bots to represent all TA units)) once projected at a given target there orders are to quickly bind together into the required configurations before they are destroyed by enviornmental stresses (Hence why the stream must be constant instead of simply 'dropping a pill' and having it grow into the unit of your choice, and why units decay if only half built). Units capable of regeneration have a small nanomachine breeder internally, and use a series of tubes cycling through the bot so that when wounded nanomachines 'bleed' into the dammaged area and rebuild it.
In this scenario, as well as in the real world, wreakage should be damned tough, tougher then the orriginal unit; after all what takes more, making a truck no longer able to drive, or blowing a hole in a truck large enough to drive through.