Halo PC + Halo CE source code

Halo PC + Halo CE source code

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Umbra
Posts: 46
Joined: 29 Jul 2009, 14:23

Halo PC + Halo CE source code

Post by Umbra »

The source code for halo PC(and it's Custom Edition)...
Do you think it will ever be released to the public?

And to those who actually like to play halo, do you even care if it happens?
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Halo PC + Halo CE source code

Post by aegis »

not many commercial games open-source their engine on a whim. why not one of the newer and more awesome engines, anyway?
Umbra
Posts: 46
Joined: 29 Jul 2009, 14:23

Re: Halo PC + Halo CE source code

Post by Umbra »

There is a (small) demand for the code that does seem to be growing with time. With the way how there is less and less players playing the PC version, saying that the game is dieing is no exaggeration. With enough pushing it might be possible to obtain the code for the game.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Halo PC + Halo CE source code

Post by aegis »

it's not especially groundbreaking, it's a decently-old game, and why? <_<
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Halo PC + Halo CE source code

Post by Machete234 »

An even better question: who likes halo?
I dont know anybody who does.
Umbra
Posts: 46
Joined: 29 Jul 2009, 14:23

Re: Halo PC + Halo CE source code

Post by Umbra »

You'd be surprised about how many people are closet fans of Halo.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Re: Halo PC + Halo CE source code

Post by PicassoCT »

waterclosset halofan reporting in.

inb4 flood & biohazard turds in general
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Halo PC + Halo CE source code

Post by zwzsg »

People who likes Halo probably like the universe, the settings, the characters, the "art" direction, more than the engine. So the engine without the "art" assets would be useless. There's many better FPS source code available.
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PicassoCT
Journeywar Developer & Mapper
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Re: Halo PC + Halo CE source code

Post by PicassoCT »

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Halo PC + Halo CE source code

Post by Pxtl »

PicassoCT wrote:quake 3 engine comes to mind id(ealistic) nearly always open sources there games after a while.

http://en.wikipedia.org/wiki/CodeRED:_Alien_Arena
http://en.wikipedia.org/wiki/Tremulous
http://cubeengine.com/index.php4
http://en.wikipedia.org/wiki/Nexuiz
Dude, don't insult Aardappel by suggesting that the Cube family is related to Id. Cube/Sauer was made from scratch. All those other games are forks of Id engines, but Aardappel's projects are his own.

And as for Id engine forks, I'm mostly fond of Open Arena, just because it works moderately well with Q3 maps and mods.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Re: Halo PC + Halo CE source code

Post by PicassoCT »

sorry, never claimed that all titles there were made from id-source- sauer is stand alone, and double impressive that way.
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