Problem is, all of a sudden I have a need for 64 really high-quality sprites for explosions and other purposes, and have discovered, to my chagrin, that I maybe have half that, in terms of stuff that's really good and generally useful. It's actually kinda sad, in a way; I got so used to having to keep the number of unique types down in CEGs that I kept it down to a ruthless minimum, and now I suddenly want variety.
So I made a whole bunch of generic flame / explosion bits, good 3D-feeling smoke and some other stuff. IOW, most of the hard stuff's done (not that I will cry if somebody really feels like executing excellent painterly smoke lit at a 45-degree angle from above, or fireballs that have the right color ranges for decent fire and well-made alpha... but really, that stuff isn't fun, and I'm happy with what I've got).
And OFC I can use all the stuff that's GPL that's good- I'll probably be raiding CA here in a bit.
However, all that's nice... but it still leaves me short. So... since I'm going to release all of this when it's done and there's a complete collection, along with the latest build of P.O.P.S. ... I thought I'd ask and see if people would like to contribute.
What I do I need: static explosion representations that can work with gentle alpha-shifting to create complex effects, i.e. stuff like this:
Ideally, I'd like at least one, if not two color-matched sets of 8 like these, with alpha channels set up (ideally) but I'd be more than willing to do that part (it's a little tricky with this type, due to the use-case).
Other stuff- splats or blobs, electrical stuff, things that feel like "plasma", maybe some rendered shell casings at different angles, but lit from forward / above?
Anyhow, if anybody feels like contributing anything, post it here. Technically so long as the sprites are square, they'll work, but the real spec (i.e., what P.O.P.S. will auto-shrink it to) is 128X128, which is still big enough for quite a lot of detail, so I'd like stuff in that size, if possible.
Anyhow, I figured it might be a fun thing for somebody to kill a couple of hours with, to make a set, or twenty minutes to make a single thing.
And who knows? Maybe I'll get enough stuff to need a second atlas. This whole atlas thing really makes it possible to have a heck of a lot of sprites, after all.