pie build menu - Page 2

pie build menu

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: pie build menu

Post by SirMaverick »

Licho wrote:Well that will work exactly same :)
You will select group, give gesture build order, done..
Still doesnt work for custom formation. I used it to place cons all along front and give reclaim/repair commands.
Hint: you can use select keys to pick next idle con etc ..
Not if you have different type of cons.
SirMaverick
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Joined: 19 May 2009, 21:10

Re: pie build menu

Post by SirMaverick »

Pxtl wrote:New approach: disable rclick altogether, all units get radial menus! Radial menus for orders, not just building!
That is planned.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: pie build menu

Post by Pxtl »

Seriously? No "default command" on rclick? That's hardcore.

I admit, I hit "F" on almost every command.... I probably wouldn't mind it.
SirMaverick
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Joined: 19 May 2009, 21:10

Re: pie build menu

Post by SirMaverick »

Too much quoted. The radial menu for commands is planned.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: pie build menu

Post by Tribulex »

how about a poll. Lets start out:

Licho: 1 vote
Car: 0 votes
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: pie build menu

Post by Pxtl »

d_b wrote:how about a poll. Lets start out:
Licho: 1 vote
Car: 1 votes (+1)
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: pie build menu

Post by Licho »

SirMaverick wrote:Too much quoted. The radial menu for commands is planned.
But not to replace default commands!
And its unrealistic now because buildmenu is gigantic and exceeds slots of even pie menu..
SirMaverick
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Joined: 19 May 2009, 21:10

Re: pie build menu

Post by SirMaverick »

Licho wrote:But not to replace default commands!
And its unrealistic now because buildmenu is gigantic and exceeds slots of even pie menu..
What changed your mind? Afair it should have been a second menu, not integrated all into 1 menu.
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Licho
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Re: pie build menu

Post by Licho »

Yes second menu, but not pie one! And not replacing default commands..

Commands menu - small always visible menu with better sorting and small icons to represent state switches instead of gigantic buttons.
SirMaverick
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Joined: 19 May 2009, 21:10

Re: pie build menu

Post by SirMaverick »

Licho wrote:gigantic buttons
ctrlpanel.txt
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Licho
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Joined: 19 May 2006, 19:13

Re: pie build menu

Post by Licho »

SirMaverick wrote:
Licho wrote:gigantic buttons
ctrlpanel.txt
newbies

Also it does not make it any easier! Its still boxy box of boxes.

Most people wont notice even terraform commands..
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: pie build menu

Post by Pxtl »

Question: will the buildings ever be removed from the buildmenu and thus exclusively be available from the pie? If so, what happens to the specops plane?
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: pie build menu

Post by SirMaverick »

Pxtl wrote:If so, what happens to the specops plane?
It keeps its unique menu it already has.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: pie build menu

Post by luckywaldo7 »

Pxtl wrote:Question: will the buildings ever be removed from the buildmenu and thus exclusively be available from the pie? If so, what happens to the specops plane?
Its already possible to hide buildings from spring buildmenu using crude menu.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: pie build menu

Post by Google_Frog »

Licho wrote:
SirMaverick wrote:
Licho wrote:gigantic buttons
ctrlpanel.txt
newbies
CA spring install with our own setting files (also uikeys file).
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Licho
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Joined: 19 May 2006, 19:13

Re: pie build menu

Post by Licho »

Its still horribly ugly and its preferable if CA works as spring mod too..
Its worth to code simple command menu. Now it looks like some kiddie attempt of menu from 1980
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: pie build menu

Post by Tribulex »

took me 2 days to rewrite the control panel, and one day was just making the prettyness and the drag and drop. So main functionality takes just 1 day of dedicated programming. Considering there are cumulative years worth of code in the CA svn, this shouldnt be a big issue.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: pie build menu

Post by Saktoth »

We need to improve double-click-fight, so that it doesnt register as a doubleclick if you move your mouse.

ATM when i am spamming APM to dodge, i get fight commands and my units turn around like idiots, so i turned double click fight off.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: pie build menu

Post by Pxtl »

... CA has double-click fight? Yeah, that needs more UI feedback.
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Licho
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Re: pie build menu

Post by Licho »

Major upgrade to gesture menu:
* fixed all known shift etc related bugs
* ALT no longer used
* uses binding - default bound to B key
* when open you can use keys to navigate it (W,A -> solar, W,W -> mex etc)
* uses right mouse button again (can be disabled for groups of workers in crude menu - under custom formations or just use M + left mouse to custom formate them)
* has config section to tweak sizes etc
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