Mine layers

Mine layers

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mar3moset
Posts: 24
Joined: 12 Nov 2009, 21:04

Mine layers

Post by mar3moset »

Mine-layer tool

Considering that taking the time to micromanage a single minelayer to make mines cover a specific area without overlapping is ridiculosly over exerting why not allow the minelayer to have some sort of tool where you can have it and any other idle minelayers under you're control make mines in the selected area without them overlapping.

Similar to the reclaim tool in the way it'd be used though. Although once you select an area for mines to be deployed you then select the type of mine to deploy in that area.

---Edit---
In addition to the ability to specify mine type it would also say you're approximate E income if all of these qeued up mines were built and then cloaked.

Any thoughts?
Last edited by mar3moset on 18 Feb 2010, 19:18, edited 1 time in total.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Mine layers

Post by Jazcash »

I give you, the abandoned mine layer!

http://www.springfiles.com/show_file.php?id=1008
mar3moset
Posts: 24
Joined: 12 Nov 2009, 21:04

Re: Mine layers

Post by mar3moset »

JAZCASH wrote:I give you, the abandoned mine layer!

http://www.springfiles.com/show_file.php?id=1008
Don't make this whole thread pointless :(

Besides not many people in the current BA player base would take the time to download such and use such a widget, as we can tell from this graph here ---> http://springrts.com/phpbb/viewtopic.ph ... 31#p304831
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Mine layers

Post by TradeMark »

ive been thinking what if we could set mines by dropping them from airplane like in real war? would give more strategy possibilities and make it much easier to place the mines... everyone hates placing mines because of the clickfest it needs...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Mine layers

Post by Pxtl »

TradeMark wrote:ive been thinking what if we could set mines by dropping them from airplane like in real war? would give more strategy possibilities and make it much easier to place the mines... everyone hates placing mines because of the clickfest it needs...
CA did it (although they didn't make any magic UI to make it convenient).

Still, to me the best approach would be to work with the approach CA had with Blastwing - a unit that morphs into a mine. Then you can use customformations to lay out the field and just queue the "morph" after the move.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Mine layers

Post by SinbadEV »

I like the CNC gnerals way where you can just "build a mine field" instead of building individual mines... which is sort-of possible with spaced build as it is but I'm thinking more a generic 5 by 5 grid get's built and morphs into 25 mines when it's done
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Mine layers

Post by Gota »

The easiest thing is to allow minelayer to make 3-5 mines at a time instead of one.
1 command that causes the layer to make 3 mines instead of 1 with a bit of range in between them.
I do not mean in a line,just 3 mines that get dispersed within a circle of a certain radius.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Mine layers

Post by Mav »

Maybe I'm just being really stupid about the whole thing, but doesn't shift+alt+drag do exactly what you want? Use X+Z to change spacing.

EDIT: Added picture as example?
Attachments
minelayer.png
minelayer.png (417.74 KiB) Viewed 2046 times
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Mine layers

Post by Neddie »

If you want a grid, yes. I tend to do triangles or hexagons. 1944 has areas of mines placed per mine if you're interested in doing fields as fields.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Mine layers

Post by Jazcash »

I actually like the current Mine system. I don't see anything wrong with it tbh...
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Mine layers

Post by JohannesH »

Once you have the minelayer selected, and if you dont care for the exact locations... It doesnt take much time to just spam them around just shift-clicking. Unless you want too many of them.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Mine layers

Post by Tribulex »

well i like putting each of my mines in a particular place. Putting alot of mines in a place like a grid imo defeats the purpose. Generally just a few mines in certain places do the trick. Putting lots of mines out in a grid is retarded because when your enemy blows a mine, its 100% obvious where the other mines are, and minelayers/juno can quickly clear the rest. Minelayers are good for an early com kill or for blowing up a large mass of units. Often they are most useful set to hold fire, and when a swarm of aks comes up to it and uncloaks it, they will fire at it and BOOM they are dead.


basically: no, your doing it wrong
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Mine layers

Post by TradeMark »

JohannesH wrote:Once you have the minelayer selected, and if you dont care for the exact locations... It doesnt take much time to just spam them around just shift-clicking. Unless you want too many of them.
it does take a lot of time to select the mines to see where they are and then imagining where they are in your mind when you lay a new line :|
d_b wrote:Often they are most useful set to hold fire,
Interesting... last time i tried that my mine exploded anyways :/
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Mine layers

Post by Pxtl »

Sounds like it needs a widget to highlight existing mines when you have a minelayer selected.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Mine layers

Post by Tribulex »

actually what i did is make a simple widget that iconifies all the units when you hold down a key. good for this purpose.
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