Latest available version

Latest available version

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Latest available version

Post by azaremoth » 24 Jan 2010, 17:09

The Cursed 0.155

Here is an updated version of the Cursed. Please report any bugs and/or suggestions concerning balance and gameplay. Thx! :-)



Changes 0.154 => 0.155
- fixed some bugs linked to the aura gadgets
- fixed the missing summoning stance for necromancers

Changes 0.153 => 0.154
- all Sounds were redone and/or improved by Pwnedbyryan => great work! Thx man!
- fixed a bug that caused features not to show up on several maps
- integrated LUPS-module from Worldbuilder
- some little fixes to the AI's buildtree


Download here:
http://www.springfiles.com/show_file.php?id=2498
Last edited by azaremoth on 08 Apr 2010, 21:36, edited 5 times in total.
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azaremoth
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Re: The Cursed 0.152

Post by azaremoth » 08 Feb 2010, 19:21

Here is an updated buildtree including the ghoul (replaces the skeleton) and the redeemer:

Image
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Spawn_Retard
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Re: The Cursed 0.153

Post by Spawn_Retard » 18 Feb 2010, 19:20

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CarRepairer
Cursed Zero-K Developer
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Re: The Cursed 0.153

Post by CarRepairer » 18 Feb 2010, 19:26

You don't need links ever again. Add the "cursed:latest" package in SpringDownloader and you'll never need to lift a finger to stay up to date.
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azaremoth
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Re: The Cursed 0.153

Post by azaremoth » 18 Feb 2010, 20:27

CarRepairer wrote:You don't need links ever again. Add the "cursed:latest" package in SpringDownloader and you'll never need to lift a finger to stay up to date.
Yeah - that's sooo right! :-)

Link and picture were updated anyway.
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Neddie
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Re: The Cursed 0.153

Post by Neddie » 19 Feb 2010, 01:09

Updating the manual download links still serves a useful function.
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malric
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Re: The Cursed 0.153

Post by malric » 29 Mar 2010, 01:10

When I try to play I got an error about null_texture.tif. Last lines of infolog:

Code: Select all

[      0] Creating projectile texture
[      0] Caught content exception: Could not load texture from file bitmaps/null_texture.tif
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azaremoth
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Re: The Cursed 0.153

Post by azaremoth » 31 Mar 2010, 18:51

I can't reproduce this error message but I'll simply change the null_texture.tif to another file - just to be sure that this is no probleme...
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Kenku
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Re: The Cursed 0.153

Post by Kenku » 04 Apr 2010, 08:56

got a small issue for ya. I tried to run Small Pass with The Cursed, and when it loaded up I got a ton of "Cannot find wreckage for" errors, and the features didn't load.
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j5mello
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Re: The Cursed 0.153

Post by j5mello » 05 Apr 2010, 01:16

it's probably because the map uses OTA unit wreckages as features and is trying to find them in the mod folder.
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azaremoth
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Re: The Cursed 0.153

Post by azaremoth » 08 Apr 2010, 21:27

Kenku wrote:got a small issue for ya. I tried to run Small Pass with The Cursed, and when it loaded up I got a ton of "Cannot find wreckage for" errors, and the features didn't load.
It is a bug that is linked to a feature-stats processing lua-script. This should be cleaned up in the version 0.155 that should be available in about ten minutes within the SD-Pool. :wink:
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azaremoth
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Re: Latest available version (0.155)

Post by azaremoth » 10 Apr 2010, 13:42

The latest release (0.155) is up to springfiles.com and the SD-pool. This will most probably be the last version before the second race is added to the game. The most important changes for now are the redone sounds for the cursed race. Pwnedbyryan did a great job with recreating and/or improving all the sounds. Moreover he made a bunch of new unique sounds for most units.
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