lol funny
now that i changed the game crashes on spawing (its the start unit)
when i change it back it STILL crashes
so doing effectively nothing caused a different behavior WTF?
What is wrong with that stuff?
It seems to have to do with this:
Any errors in there?
Code: Select all
[Blue_Death] {
useDefaultExplosions = 0;
[SMOKE1] {
class=CSimpleParticleSystem;
[properties]
{
alwaysVisible=1;
Texture=blueexplosion;
sizeGrowth=1.2;
sizeMod=1.0;
pos = r-3 r3, 1.5, r-3 r3;
emitVector = 0, 0, 0;
gravity = 0, 0, 0;
colorMap = 0.3 0.27 0.25 0.1 0 0 0 0.0; //1.0 0.5 0.0 0.01 0.5 0.4 0.3 1.0
airdrag = 0.9;
particleLife=45;
particleLifeSpread=13;
numParticles=3;
particleSpeed=0.5;
particleSpeedSpread=0.2;
particleSize=1.9;
particleSizeSpread=0.6;
emitRot=90;
emitRotSpread=0;
directional=1;
useAirLos=0;
}
water=1;
ground=1;
air=1;
count=1;
} //smoke
[Groundflash]
{
flashsize=70; // The radius of the groundflash.
flashalpha=0.7; // [0, 1]: How transparent the groundflash is. Generally, the higher, the brighter.
circlegrowth=3.5; //A groundflash can have an additional circle that expands outwards. This controls how fast the circle grows.
circlealpha=0.4;// How transparent the circle is.
ttl =10; // How long the groundflash lasts.
color= 0.5 0.5 0.8 0.01 0.3 0.3 0.3 0.01 0.0 0.0 0.0 0.01;
}
} //DEF-system