Widget Requests

Widget Requests

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Widget Requests

Post by Jazcash »

#1: A widget which makes Janus hold fire until they exit the lab. This would stop them shooting inside the lab and damaging the lab and themselves.

#2: An advanced version of Dgun Unstall. It would use a keybind which, when pressed, would put every unit that is using E, not use E if possible. For example, labs and cons assisting it, would be put on wait and cons building normal solars wouldn't as they don't take any E to build. A keybind would be much more effective for me as I would be able to predict if I would need Dgun and save up E in advance.

#3: Don't shoot (This unit). Basically, this widget should allow users to edit the widget and add in a unit, and beneath it, add in a list of units that that unit should not shoot at. For example, I should be able to edit this widget and make Janus not shoot at scouts and fighters only ever shoot at air units. This would be awesomewinrar.

I'm so greedy :twisted:
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Widget Requests

Post by manolo_ »

i would change #3 to:

give airunits a higher priority, so units would shoot on airunits and then at other units (e.g. XTA with the AA-units that could also shoot on landunits)
Umbra
Posts: 46
Joined: 29 Jul 2009, 14:23

Re: Widget Requests

Post by Umbra »

How about for #2 instead of binding to a key, you rather bind it to the action of holding in the left mouse button while you are plotting the dgun order, and then the action of releasing it fires the dgun.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Widget Requests

Post by Jazcash »

Umbra wrote:How about for #2 instead of binding to a key, you rather bind it to the action of holding in the left mouse button while you are plotting the dgun order, and then the action of releasing it fires the dgun.
That's similar to what the current Unstall widget uses which is why I don't like it. I want to be able to save up E as soon as I think I'm going to need it either currently or soon. The current widget only saves E when you start using Dgun.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Widget Requests

Post by CarRepairer »

JAZCASH wrote:make Janus not shoot at scouts
Scouts are the ultimate Janus killer. You'll just make the counter even better.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Widget Requests

Post by Jazcash »

CarRepairer wrote:
JAZCASH wrote:make Janus not shoot at scouts
Scouts are the ultimate Janus killer. You'll just make the counter even better.
Whoever sends Janus in alone is a newb though :mrgreen:
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