Need a way to adjust cubemap FOV
Moderator: Moderators
Need a way to adjust cubemap FOV
By default in spring, the FoV rather distorts things that approach the edge of the screen as you rotate your point of view. There needs to be a way to adjust this, as things which are supposed to appear round tend to severely distort into an oval if they're anywhere near the edge of the screen. It's not too bad, and it has some uses in backgrounds that aren't supposed to look geometrically perfect (ie, clouds, etc) but suppose you wanted to have a moon or other spherical object. The distortion begins to make it look oval. I realize this isn't a really, really important thing, but it'd be a great addition if it's not a lot of work.
This may help explain the phenomenon:
http://en.wikipedia.org/wiki/Perspectiv ... distortion
http://en.wikipedia.org/wiki/Perspectiv ... distortion
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
trepan's wiki artical is a little hard to read through, but does tell why the distortion is there. This problem is acctually existant in all FPS video games around, and basicly has to do with rendering from a camera prespective. It's extreamly complicated to explain mathimatically... but basicly the issue is that it is difficult to render 3D objects properly on a 2D in such a way that isn't basicly blinding to the viewer..