CEG spawm frequency

CEG spawm frequency

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

CEG spawm frequency

Post by Gota »

If i have a rocket and i want to emit a fire and smoke trail from it and the projectile is moving slowly it looks fine.
If i want to do the same with a projectile that moves fast there is a clear visible distance between particle emissions.
There is no way to tell an sfx to emit at a higher frequently to compensate for the weapon's high velocity.

comparison of fast and slow projectiles:

Fast projectile:
Image
slow projectile:
Image

bigger version:
http://img19.imageshack.us/img19/9389/fasti.jpg

http://img62.imageshack.us/img62/2929/slow.jpg
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: CEG spawm frequency

Post by TheFatController »

I believe there's a ceg in BA which isn't used but present in the archive called laggyrockettrail (or similar name) which fixes this issue.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: CEG spawm frequency

Post by Gota »

Tried.
Same issue.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: CEG spawm frequency

Post by Evil4Zerggin »

It's fixed at one spawn per frame. You can cheat by giving the smoke some forward velocity (thus decreasing the apparent distance between particles), or by spawning multiple particles and having them move forward/backwards at various velocities.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: CEG spawm frequency

Post by Gota »

Evil4Zerggin wrote:It's fixed at one spawn per frame. You can cheat by giving the smoke some forward velocity (thus decreasing the apparent distance between particles), or by spawning multiple particles and having them move forward/backwards at various velocities.
Iv actually been trying to do that but am yet to get the desired look.
This seems like an important calibration that should not be set in stone since weapon velocities can change pretty sharply.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: CEG spawm frequency

Post by Argh »

There is no way to avoid that (with CEG).
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: CEG spawm frequency

Post by Gota »

Argh wrote:There is no way to avoid that (with CEG).
Cant be it changed in the engine to add a class that allows you to control the frequency?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: CEG spawm frequency

Post by jK »

No, you have to learn how to use the speed&emitdir tags.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: CEG spawm frequency

Post by Argh »

P.O.P.S. and some straightforward control logic:

ImageDid I mention that this is really fast, too? And that it could be as perfect as the number of particles we feel like throwing at a given event?
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