What do you like most? Even or odd Numbers? (only for FF)

What do you like most? Even or odd Numbers? (only for FF)

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What do you like most? Even or odd Numbers?

I like even Numbers more (f.e. 500 metal and 1000 HP)
10
48%
I like odd Numbers more (f.e. 497 metal and 9984 HP)
6
29%
never mind...
5
24%
 
Total votes: 21

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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

What do you like most? Even or odd Numbers? (only for FF)

Post by Optimus Prime »

For the final Release of FF I want to ask you, what kind of Numbers you prefer to see in the mod. Please only vote, if you plan to play Final Frontier.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

meh, no matter, just get it balanced, although even numbers are good for comparison, just get it balanced...
great mod btw. :-)
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I like odd numbers on unit costs but even numbers on their HP.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

I prefer even numbers on everything, but it's alright to use odd numbers for costs, as long as it's needed for balance.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Odd numbers look less rushed to me, but I can agree on even numbers for health. All in all it doesn't particularly bother me either way.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

odd numbers in the HP looks a little silly, even numbers in the cost look a little suspect.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

OTA's style has always been odd numbers so I suggest to stick with that.

I personally like the neat look of even numbers in my mod but that's a 100% personal taste here.
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Targ Collective
Posts: 202
Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

Whether or not you need odd numbers depends on how you want your mod balanced. Storage facilities should store even numbers, though. Largely a good mod is a good mod, regardless of the actual numbering.

Even numbers are generally easier to keep track of. But if you want to do half a hitpoint of damage you'll have to scale everything up.
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