Blades are (almost) usless with 81.1.3

Blades are (almost) usless with 81.1.3

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Blades are (almost) usless with 81.1.3

Post by albator »

Blades do not fire on mobile target (95% of the time) since engine 81.1.3

This need to be fixed to prevent all core spring players to turn arm in T1 game (since stumpy still is faster, more manoeuvrable, cost less metal, far less bt and energy than raider in BA7.04)
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Blades are (almost) usless with 81.1.3

Post by TheFatController »

I have a fix for Bladewings which is turning off useSmoothMesh, as I believe this is the cause, will test before release (which will be sooon ;))

ps presumably you don't mean the arm t2 gunship :p
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Blades are (almost) usless with 81.1.3

Post by Saktoth »

I thought it was some attempt to try and fix this?
http://springrts.com/phpbb/viewtopic.php?f=12&t=20904
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Blades are (almost) usless with 81.1.3

Post by TheFatController »

It can be turned off on a per unit basis so turning it off for bladewings only wouldn't be the end of the world.

I'll try a few other things first such as I believe maybe if they're flying higher now their vertical range could be increased to solve this also, one problem is Bladewings in BA have always had a few problems with the fight command for one which is still outstanding so it may be related to the general fubar'dness of the unit.. will see this evening.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Blades are (almost) usless with 81.1.3

Post by Tribulex »

this is megabad, because my infamous stunner push now fails epically.


*sniff*
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Blades are (almost) usless with 81.1.3

Post by 1v0ry_k1ng »

havnt they been nerfed with the new emp behavior too?
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Blades are (almost) usless with 81.1.3

Post by Tribulex »

I DEMANDZ BLADE BUFFAGE NAOW!!!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Blades are (almost) usless with 81.1.3

Post by Forboding Angel »

Increasing laser tolerance should do the trick nicely. Put it at like 1 or 2k, and it should work rather nicely. With gunships you have to adjust with tolerance because the gunship moves around so much it cannot be 100% determined that at every given moment the gun will be aimed directly at the target.

Edit: DIdn't read about the smoothmesh crap that's been going around, so maybe what I posted isn't related to what's actually happening.
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