Balanced Annihilation V7.11
Moderator: Content Developer
Re: Balanced Annihilation V7.1
Could we get a choice of cursors for BA?
Re: Balanced Annihilation V7.1
Or u can downgrade lups to a version that can be disabled... the MT problem is minor really (some occasional error messages during game play) but more importantly people with weak hardware should not have to fiddle with lups.cfg to get rid of these special effects.Saktoth wrote:You'll have to talk to jK about this.zerver wrote:Yeah, that helps to restore the FPS back to normal, but the MT compatibility problem remains since lups is still loaded.Saktoth wrote:lups.cfg in your spring directory.
Re: Balanced Annihilation V7.1
I agree with you here. I guess you are afraid of incurring jK's wrath like everyone else? I suppose ill have to bite the bullet on this one then.zerver wrote:Or u can downgrade lups to a version that can be disabled... the MT problem is minor really (some occasional error messages during game play) but more importantly people with weak hardware should not have to fiddle with lups.cfg to get rid of these special effects.
Downgrading lups is a great way of making sure you game explodes spring. I doubt the old versions are even compatible with the latest spring build.
Re: Balanced Annihilation V7.1
+1JAZCASH wrote:Could we get a choice of cursors for BA?
current cursor is good, but its quite hard to spot in your screen if you dont move it...
Re: Balanced Annihilation V7.1
Just been thinking about it... theres one more reason why it is good and balanced the way it is:Raptor wrote:Arm mobile anti is a allterrain-kbot.Jaewoo wrote:Also, the anti nuke for arm is built in the adv. kbot lab, while the anti nuke for core is in the adv. vehicle plant, doesn't make sense - they are both vehicles.
Small advantage for arm there, due to 2 facts:
1.) They can protect moving allterrains better (if ill see a large force of t3 attacking and i'll have nuke... well guess what).
2.) They can hide behind terrain far better - wich makes it easier to avoid bombings.
Though people very rarely try to bomb mobile antis, so this is only a minor advantage.
Arm veh gets combat engineer, Arm kbots gets mobile anti.
Core veh gets mobile anti, Core kbots gets combat engineer.
If it would be changed, a single lab would end up with combat engineer + mobile anti.
Re: Balanced Annihilation V7.1
Yeah but that's unfair.
You must than compare the entire build list.
You must than compare the entire build list.
Re: Balanced Annihilation V7.1
Saktoth wrote:Downgrading lups is a great way of making sure you game explodes spring. I doubt the old versions are even compatible with the latest spring build.

Re: Balanced Annihilation V7.1
LUPS should be disabled by default, so annoying to always click it off every release >_>
hmm, would be useful if we could track which widgets people use (from the BA default widgets). so if theres such widget like LUPS or RedUI/loLUI then we could understand that nobody actually uses them and make them disabled by default.
hmm, would be useful if we could track which widgets people use (from the BA default widgets). so if theres such widget like LUPS or RedUI/loLUI then we could understand that nobody actually uses them and make them disabled by default.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Balanced Annihilation V7.1
You can use SD to store your widget profile online (includes which widgets are installed and which ones are activated). If a reasonable number of players would use it I could gather statistics about which percentage of the playerbase is using which widgets.TradeMark wrote: hmm, would be useful if we could track which widgets people use (from the BA default widgets).
Re: Balanced Annihilation V7.1
What dont you like about lups?
Re: Balanced Annihilation V7.1
that i cant watch more than 8 adv fusions with their epic glow effects and getting 10fps on my geforce 8800gts when its normally 250fps.Gota wrote:What dont you like about lups?
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.11
BA Updated
Re: Balanced Annihilation V7.11
LOL UPDATES LIKE CA AMIRITE
Re: Balanced Annihilation V7.11
Get it on rapid. ^_^Regret wrote:LOL UPDATES LIKE CA AMIRITE
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.11
Regarding air repair pads being broken for some units:
http://springrts.com/mantis/view.php?id=1832
http://springrts.com/mantis/view.php?id=1832
Re: Balanced Annihilation V7.11
according to repair pads, dunno if someone mentioned about that - if plane is going to be repaired (flying to repair pad automaticly),, u cant control it... what is annoying when u need con or ur units with 10% hp are flying above enemy def and just die 
and since when repair pads dont heal krows Oo

and since when repair pads dont heal krows Oo
Re: Balanced Annihilation V7.11
and btw, could we remove this crap that units can hide behind comwreck ? i know its pro and stuff, but there is no particular reason why it should be possible
Re: Balanced Annihilation V7.11
Pretty sure you cant set any kind of custom volume for a feature, so this would require some kind of clever edit to the model.Wombat wrote:and btw, could we remove this crap that units can hide behind comwreck ? i know its pro and stuff, but there is no particular reason why it should be possible