First off, I got a suggestion about syncing. I know we all played games were we lost sync with players and they ended up dropping. Is there a way to regain sync again once your in game? Maybe the host can pause and do a .sync command and the clients try to resync with the host?
That leads me to a 2nd suggestion, pausing in game. Can you make it so that when the host pauses the game, nobody else can unpause? There were a few times I had to pause due to a really long no/delay sync and people kept unpausing it.
Lasty, I have a few . commands that I would like to see implemented.
1. I like how .setmin/max speed works. But can you make it as easy as it was on the TA demo recorder? Maybe like .setspeed <min#> <max#>
2. In the current spring, to share res, we have to adjust the slider and anything in access of that point will be shared. Personally, I hate having to re-adjust the slider for when I get new cons, or make storage. I suggest making a . command that will put the slider at a user specified number for the remainder of the game, or until the user changes it. Maybe .setshare <#> for both metal and energy, or .setsharemetal <#> and .setshareenergy <#> for metal and energy respectivly. This will also move the slider to the corresponding position.
3. This is the last suggestion. In OTA, the demo recorder allowed us to see, in the minimap, where our allies were focusing their attention (ie. there would be a box on the minimap that showed the allies where exactly their ally was looking at on their screen). I was wondering if this could be done in spring as well? It doesn't have to be a big box, just like a 1x1 or 2x2 colored box that showed where he was focusing his/her attention. It might help the allies see what the heck he is doing (or not doing) Maybe a .mappos or something?
Well, let the flames begin.
