Balanced Annihilation V7.04 - Page 15

Balanced Annihilation V7.04

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

Beherith wrote:Fool, only pros spam flash, noobs spam adv solar.
Pros spam Stumpy.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V7.04

Post by JohannesH »

flash & adv solar for life
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Balanced Annihilation V7.04

Post by ginekolog »

Subs(sharks for example) cant kill adv sea lab.. is that on fix list allready ???

:arrow: This bug really makes game worse.
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Wombat
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Re: Balanced Annihilation V7.04

Post by Wombat »

its problem with all torps and all underwater labs, no ?
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Jazcash
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Re: Balanced Annihilation V7.04

Post by Jazcash »

If sea lab is building a unit on repeat, there's hardly anything that can kill it cause they target the units being built instead of the lab itself?

Played a game the other day where Wombat and his gay friend tried everything to kill my sea lab but I was too pro. They sent like 30 T2 Torp bombers, GIMP's, Brawlers... just so much stuff can't kill sea labs.
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TradeMark
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Re: Balanced Annihilation V7.04

Post by TradeMark »

i think you can kill it if you force target to the lab instead
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V7.04

Post by JohannesH »

Liche missile goes through your own units.
http://replays.adune.nl/?2065

Maybe fix somehow though it would be funy to leave such missiles as defense everywhere
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Wombat
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Re: Balanced Annihilation V7.04

Post by Wombat »

JAZCASH wrote:If sea lab is building a unit on repeat, there's hardly anything that can kill it cause they target the units being built instead of the lab itself?

Played a game the other day where Wombat and his gay friend tried everything to kill my sea lab but I was too pro. They sent like 30 T2 Torp bombers, GIMP's, Brawlers... just so much stuff can't kill sea labs.
gimps were on hold fire for some reason x) and trib is not gay ! he is just different...
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Balanced Annihilation V7.04

Post by Saktoth »

Hit the pillars on the side of the shipyard etc.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

Saktoth wrote:Hit the pillars on the side of the shipyard etc.
How? (Don't say first person mode)
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JohannesH
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Re: Balanced Annihilation V7.04

Post by JohannesH »

Position unit so that the pillar is in between the shooting unit and the lab center.

And keep them on fire at will
Saktoth
Zero-K Developer
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Re: Balanced Annihilation V7.04

Post by Saktoth »

The exact corner of the shipyard needs to be hit. It takes a bit of positioning, but a sub wipes out a shipyard pretty quickly once you get the right angle.
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Jazcash
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Re: Balanced Annihilation V7.04

Post by Jazcash »

So it requires lining the units up in position so the edges of the shityard intercept the shots aimed at the ship centre? A bit fail no?

And there's a bunch of units which this would probably only apply to right? I mean, the shipyard has lots of open areas which projectiles go through anyway so it'd have to be pretty accurate shooting anyway...
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: Balanced Annihilation V7.04

Post by ginekolog »

Saktoth wrote:The exact corner of the shipyard needs to be hit. It takes a bit of positioning, but a sub wipes out a shipyard pretty quickly once you get the right angle.
I only hope TFC fixes this ugly bug in 7.05 .
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

is BA V7.1 official release? doesnt seem to be updated here...

if it is, then pls remove the Red ui framework shit, the minimap is totally bs now, it just removes the 2 useful buttons and removes the icons of the buttons... yay
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Balanced Annihilation V7.04

Post by zwzsg »

Check the two topics at the top of http://springrts.com/phpbb/viewforum.php?f=44
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TradeMark
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Re: Balanced Annihilation V7.04

Post by TradeMark »

omg.. if you create new topic, you should post a link here and lock this thread then.
Locked

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