I have been getting bugged by some guys who have my SteamID who have been asking why I haven't been on spring in two months and why BOTA hasn't gotten the update love.
There are a multitude of answers, but the biggest thing that has kept me from spring the last few months, has been the Freespace Engine, and a TC I am working on for it.
Ever since I was a little little kid, I have been obsessed with outer space. And that obsession grew when I started playing video games and arcade games. My favorite game at the time (Early 1990s), was an arcade game called "Galaxy Force II" I played the shit out of it.
It was that game that lead to me wanting to be a game designer when I grow up. (Keep in mind, i was like 10 years old then) I have kept with that dream ever since, but a lot has changed in 17 years since then. The genre I love (Space Combat Games), has been dead since 1999, since that time, I've enjoyed the other major Genre's of the PC, RTS and FPS. However, at the age of 27, I am thoroughly sick of them.
I want to play my space combat games again. Badly.
So badly that I took it upon myself to remake a game that I loved back in 1995. Shadow Squadron for the Sega 32x. For the past 6 months, (the last two months mostly), I have spearheaded this project and actually completed a working proto-type on the Freespace Open Engine.

http://www.youtube.com/watch?v=iwTDVZhPgZk <-- Video of Early Test build
At the moment I have three members in my Dev team (including myself) and we have been corresponding in Skype. Work has been pretty fast paced. But we are hitting a bottleneck. We need some LUA scripters, and maybe 1 or 2 more Modelers (I've done a lot of the modeling, but I'm getting exhausted). Plus maybe a texture artist who could do better than me.

So yeah. This is kind of an advert for experienced ppls, and I know most of you will be like "I'd rather keep working on spring." And I expect that and respect it. I figured that if anyone would be willing to try their hands on something a little different, please try this out.