.:New Map:. Tale of Two Hills

.:New Map:. Tale of Two Hills

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

.:New Map:. Tale of Two Hills

Post by Forboding Angel »

My latest masterpiece :-)

Made for 2v2 or 3v3. I think that there are probably too many resources available for a good 1v1, but I could be wrong. Includes all of the map options that county crossing had. Fog, snow, wet, dry, inverted, etc etc.

Enjoy!

(Thanks again to smoth and feature placer!)

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Download Here:
http://evolutionrts.info/maps/Tale_of_Two_Hills-v01.sd7
http://www.springfiles.com/show_file.php?id=2486
Last edited by Forboding Angel on 05 Feb 2010, 17:22, edited 1 time in total.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: .:New Map:. Tale of Two Hills

Post by MidKnight »

...Is that an HLV launch site?

Looks awesome, can't wait to try a game on it :-)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: .:New Map:. Tale of Two Hills

Post by Forboding Angel »

Yes sir it is :-)

Smoth taught me tonight how to easily add shittons of new features to featureplacer, so next map is going to really kick some ass :-)

Speaking of a game, I'm in the lobby atm hosting a game of the new BA on this map, join me if you want. I haven't played BA in ages and I felt like a little death and mayhem tonight.
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Wombat
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Re: .:New Map:. Tale of Two Hills

Post by Wombat »

1st and 4th screenie is pure sex :)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: .:New Map:. Tale of Two Hills

Post by Forboding Angel »

went krogfighting with kixu at night in the fog while it was snowing... epic battle ensued :-)

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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: .:New Map:. Tale of Two Hills

Post by 1v0ry_k1ng »

looks teh sex
BaNa
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Joined: 09 Sep 2007, 21:05

Re: .:New Map:. Tale of Two Hills

Post by BaNa »

looks fucken sexxy man, gj
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: .:New Map:. Tale of Two Hills

Post by Forboding Angel »

Thanks guys :-)

BTW last night I played many games of BA on it, and it is confirmed win for BA. It may not look like it, but even t2 vehicles can get up and down the slopes because they are steppe'd.

Steppe'd terrain (particularly hills) is one of my little "Trademarks" from a long time ago. I found that making the hills like that allowed for a lot more varied unit movement, and I'm glad I did it this time. Next map will be a bay with a harbor dock (assuming I can get the features and stuff to cooperate with me :-). More on that later :wink:
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: .:New Map:. Tale of Two Hills

Post by zwzsg »

Forboding Angel wrote:Next map will be a bay with a harbor dock (assuming I can get the features and stuff to cooperate with me :-). More on that later :wink:
Can't wait for Smoth to emo out all over the board once your map is released and people ask for that nice harbour feature set to be pushed in base.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: .:New Map:. Tale of Two Hills

Post by Neddie »

zwzsg wrote:
Forboding Angel wrote:Next map will be a bay with a harbor dock (assuming I can get the features and stuff to cooperate with me :-). More on that later :wink:
Can't wait for Smoth to emo out all over the board once your map is released and people ask for that nice harbour feature set to be pushed in base.
That isn't going to happen, they are now reinformed by your post that it exists.
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