Balanced Annihilation Development

Balanced Annihilation Development

Classic game design, maintained to please you...

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Balanced Annihilation Development

Post by Jazcash »

Is TheFatController still around? I haven't seen him in a while on the forums or in the lobby. Does this mean somebody else can take over BA's development? If so, I nominate Beherith provided he isn't too busy to make a few changes every now and then.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation Development

Post by TheFatController »

Yes i'm still around and have a 7.05 build in development but there should not need to be any rush as there shouldn't be anything seriously wrong with BA as it stands.

Also who ever said anything about nominations? :|
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Balanced Annihilation Development

Post by imbaczek »

apparently take remainder doesn't quite work in new spring, or something.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Balanced Annihilation Development

Post by Regret »

imbaczek wrote:apparently take remainder doesn't quite work in new spring, or something.
It works afaik.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation Development

Post by Jazcash »

Yay! Fatty's back everybody! :mrgreen:

Or have you just been lurking :|
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forest_devil
Posts: 140
Joined: 14 Aug 2009, 17:36

Re: Balanced Annihilation Development

Post by forest_devil »

he's been testing your loyalty jaz.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation Development

Post by Jazcash »

Oh shi-
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Balanced Annihilation Development

Post by 1v0ry_k1ng »

TheFatController wrote:Yes i'm still around and have a 7.05 build in development but there should not need to be any rush as there shouldn't be anything seriously wrong with BA as it stands.
well, sea,
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Balanced Annihilation Development

Post by hoijui »

i remember take-reminder reminding to take over allied AI controlled teams (which is wrong in my eyes).
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation Development

Post by Wombat »

i dont think there is anyone else who could develep ba better than tfc... mainly coz he doesnt listen to noob idea like urs jaz + if it was up to behe, it would be like ' oh i like u, tell me ur ideas and ill change ba right away' (it would be like this with most ppl around here)

ba is still most popular mod, what means there is no reason to change anything, kkthxbai
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation Development

Post by TheFatController »

1v0ry_k1ng wrote:well, sea,
Touch├® :P
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation Development

Post by JohannesH »

TheFatController wrote:
1v0ry_k1ng wrote:well, sea,
Touch├® :P
http://springrts.com/phpbb/viewtopic.php?f=44&t=21877
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation Development

Post by Wombat »

i just played some games and made drones D: wtf they didnt shoot moving units... plz keep it :D
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Balanced Annihilation Development

Post by Saktoth »

TheFatController wrote:
1v0ry_k1ng wrote:well, sea,
Touch├® :P
Sea is fine. D:
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Balanced Annihilation Development

Post by 1v0ry_k1ng »

Saktoth wrote:Sea is fine
Sea is only fine if you exclusively play Sands of War
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Balanced Annihilation Development

Post by Neddie »

Saktoth likes sea, because he is a master of sea. As people master a difficult or unforgiving balance model, they tend to lose sight of the problem as it no longer impacts them, and in the case of competitive players, they often come to exhalt the model because within it they are one of the happy few competents.

I don't think sea is bad either. It is unforgiving while the interactions between sea and hovers, sea and air, sea and land... leave a little to be desired. But, in a way, I enjoy it.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Balanced Annihilation Development

Post by ginekolog »

I like sea too, its quite hard to learn it good though.

Torpedos are buged though, they cant kill sealab.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Balanced Annihilation Development

Post by Pxtl »

The big challenge with sea is that you don't really have the comm or LLTs to fall-back on. There is almost no defense - you've got the comm's beefy nanolathe and and some very expensive defenses that will get pwned by the first destroyer to come along.

Fundamentally, sea gameplay is about beating down the other guy's navy enough to walk over to his base and fark everything up. If you lose a naval battle, there is no plan B.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Balanced Annihilation Development

Post by Mav »

Someone said something that makes sense to me, though I understand how it could mess up game balance:

Why not allow the com to dgun or laser underwater? Or maybe a torp launcher?

The big difference in sea vs land is that in land, it's hard to rush a couple quick units to take out your enemy base. This is because the com can more-or-less defend against first-wave attacks with laser and/or dgun. Add an LLT or two (super cheap!) to your base to defend against scouts, and you can take your com out as a fast constructor/repairer/assult unit.

In the sea, you are more-or-less forced to keep your com at the base for a little while because he's defenseless in the open water.

The sea porc is only so effective. As mentioned, the first destroyer to come along pretty much out ranges everything. Keep a con ship with the destroyer to keep it repaired and suck up any metal it takes down.

In conclusion: the big difference between BA land and sea is that on land, your com is an effective unit capable of holding off small raids while expanding, while at sea your com is only a powerful con unit.
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Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Balanced Annihilation Development

Post by Blue_Falcon »

Mav wrote:...while at sea your com is only a powerful con unit.
Powerful and *fragile* con unit.

And yes, I did read the whole post, that's just all I had something to say about :P
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