Kick teh lamerz

Kick teh lamerz

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Kick teh lamerz

Post by FoeOfTheBee »

Just booted a guy in-game for general incivility. If hosts make a habit of doing this, people will behave.

So, let us resolve to kick teh lamerz
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

YEs join the kick teh lamerz bandwagon
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Incivility = ?

I haven't seen much in TAS I would consider incivil... but then again, I'm used to dealing with the dregs of the general counterstrike comunity...
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

SwiftSpear wrote:Incivility = ?

I haven't seen much in TAS I would consider incivil... but then again, I'm used to dealing with the dregs of the general counterstrike comunity...
It's hard to get worse than that...
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Kuroneko wrote:
SwiftSpear wrote:Incivility = ?

I haven't seen much in TAS I would consider incivil... but then again, I'm used to dealing with the dregs of the general counterstrike comunity...
It's hard to get worse than that...
No sir, no it cannot.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

SwiftSpear wrote:
Kuroneko wrote:
SwiftSpear wrote:Incivility = ?

I haven't seen much in TAS I would consider incivil... but then again, I'm used to dealing with the dregs of the general counterstrike comunity...
It's hard to get worse than that...
No sir, no it cannot.
That it cant... like when someone will mutter into their head mikes like this

"Hey, suger cookies...would you mind, terribly, to bend over and shoot that guy"

Then the other guy with a head mike gose

"WHAT?"
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

You should save the incidents to logs, so that we can keep a "black-list" of users (or IP's). Idiocy should be discouraged and shunned at every turn. As a closer knit community than many of the larger games, we have the power to stop the people who appear in every game with the sole purpose of ruining it for everyone else.
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SwiftSpear
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Post by SwiftSpear »

Warlord Zsinj wrote:You should save the incidents to logs, so that we can keep a "black-list" of users (or IP's). Idiocy should be discouraged and shunned at every turn. As a closer knit community than many of the larger games, we have the power to stop the people who appear in every game with the sole purpose of ruining it for everyone else.
We currently have 1 server... so I'm suggesting that we ban people who we can consitantly prove are just there to be lamers.
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Targ Collective
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Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

If you're hosting a game you have the power to kick people don't you?

There should be an option to lock spectators out of the chat stream though.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Targ Collective wrote:If you're hosting a game you have the power to kick people don't you?

There should be an option to lock spectators out of the chat stream though.
heh, a mute function. Really, I think just kicking them is plenty fair. Asshole spectators who ruin stuff for other players should probably be playing rather then spectating anyways.
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Targ Collective
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Post by Targ Collective »

This is true. But just wantonly kicking them won't teach them anything. They should gain an understanding of precisely why what they are doing breaks the game.

Perhaps a Spectator's Code of Conduct is in order.

The Collective
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SwiftSpear
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Post by SwiftSpear »

Targ Collective wrote:This is true. But just wantonly kicking them won't teach them anything. They should gain an understanding of precisely why what they are doing breaks the game.

Perhaps a Spectator's Code of Conduct is in order.

The Collective
What do you think about this? ...
SwiftSpear ingame chat records wrote: <SwiftSpear> Min3, can you hear me?
[min3mat] yes...
<SwiftSpear> Good
<SwiftSpear> STOP FUCKING GIVING AWAY THE FACT THAT I WENT AIRCRAFT FIRST WHEN I:M PLAIYING A GODDAMN MATCHE (extra realism in the form of spelling mistakes for where my text went off the screen and I couldn't see what I was typing)
Say: .kick min3mat
I think it could work!
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Targ Collective
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Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

So there's no in-game kick function? That's criminal. Wait - there is. So it's not. Um, I think it would probably have Min3mat rolling around on the floor, laughing. A much more effective way would be to rob the lamer (and no, I'm not talking specifically about you, Min3mat) of the satisfaction by saying "Bye, lamer. I'll tell you why after the game."

".kick Min3mat"

You forgot to include the character limit per line. :P

The Collective
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SwiftSpear
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Post by SwiftSpear »

Targ Collective wrote:So there's no in-game kick function? That's criminal. Wait - there is. So it's not. Um, I think it would probably have Min3mat rolling around on the floor, laughing. A much more effective way would be to rob the lamer (and no, I'm not talking specifically about you, Min3mat) of the satisfaction by saying "Bye, lamer. I'll tell you why after the game."

".kick Min3mat"

You forgot to include the character limit per line. :P

The Collective
Your lamer will probably just leave the game and forget about being kicked, maby harbor bitter feelings towards you if they honestly didn't know they were doing something wrong. The point remains. In game kick works fine, a mute function isn't nessicary.
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Targ Collective
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Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

Well, no it isn't. It would be incredibly useful though.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

For spectators

Post by Pxtl »

a .shutup or .silence command would work - that is, instantly prevent the spectators from being heard or seen by in-game players. If other spectators complain about chatspamming, the host can .kick as well.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

or making the damn s: command stick, it normally does but if theres lag or ur PC is in a bad mood it defaults to general chat.
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SwiftSpear
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Post by SwiftSpear »

Min3mat wrote:or making the damn s: command stick, it normally does but if theres lag or ur PC is in a bad mood it defaults to general chat.
Lies, we shall mute thee lamer! :lol: :lol: :lol:
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

oh noes now i cannot flood the chat and infiltrate ur computers so all ur bases belonged to me...doh
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Why can spectator voices be heard in the main game anyway? That's just encouraging silliness.

In OTA, spectators couldn't be heard at all by any of the main players. I don't see what allowing spectators to chat in the main game adds to the game itself, other than the ability for silly people to ruin things.

The temptation to shout "no! don't do that!" Is always quite high in a game when someone is doing something that could well be their death knell, because they can't see what you've seen. Remove the ability for spectators to chat in-game.
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