some important questions

some important questions

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

some important questions

Post by Optimus Prime »

1. is it possible to make explosions in different colors?

2. is it possible to make the animation of an explosion slower/faster?

3. is it possible to make an explosion, that has a second explosion inside wich happens a second later or so?

4. how can i make a turret not to be able to turn around. I have a Unit which has Rockets on a turret which should only fire at front, but when i make it turret=0, it creates a bug, so i need to limit the turnability - but i dont know how.

5. is it possible, to create randomvalues? For example randomdamage.

6. i have a unit, which has 3 turrets, but the shots dont coma out of the turrets - they come out of the shipmodel. How can i fix that?

7. i have one unit, which is fireing rockets and its fireing when there are friendly units between it and the enemyship. How can i fix that?


If you know how to do some of this questions, please write how this functions in detail. Not only "yes its possible".
Thank you!
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

1. Theoretically possible. Practically (on any level available to common modders) probably not.

2. Same as 1.

3. Same as 1 and 2.

4. Look in the changelog. Some unit values were introduced to help with that. Version 0.63b1.

5. No.

6. Make sure the script is properly set up to fire the shots out of the turrets' fire points. Then make sure the fire points are indeed located on the ends of corresponding barrels. This is pretty basic, I don't think there should be trouble with that.

7. The unit AI should take care of that. If it doesn't, there is a way to have guided missiles fire in an arc. See changelog for details.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

1. I believe the explosions are hardcoded

2. ditto

3. ditto

4. this thread is your friend

5. Absolutely not

6. dunno, have someone look at your unit

7. ditto
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

thank you!

to 6. I have looked on the unit. It has no turrets.. they are optical there, but the unit has in the 3dbuilder view only one weapon and thats under the unit. Bad that i dont know how to make the pseudoturrets real turrets :(.
Is there perhaps one modder, who can do this for me? That would be very nice!
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Your Query points are screwed up in the script. Fix those and you'll fix the weapon origin bug.
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